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Diablo2:
Lord of Destruction
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After getting my Assassin up to Act 3, I started
to really get into the game. Having found a good deal of decent items, a few of
which were given generously to me by other USWest players, I could concentrate
on the Assassin's skills. The Assassin is an Amazon-like melee fighter. If
anything, she reminded me of a Spear-zon (an Amazon that uses a spear), but
quite better in her own way. There are two major paths you can take with the
Assassin (Asn). One option is to go dual-clawed, take advantage of dual-claw
finishing attacks or instead go with one claw and a shield with kick-finishing
moves. The style of play with an Asn is perhaps one of the coolest things in the
Xpac. Most melee-fans are familiar with the Barbarian WW (whirlwind), which is
pretty simple and presents little if any challange. More advanced playing styles
involve leap attacks, or a more difficult melee character can be found in a
Spear-zon. Never the less, the Asn goes beyond anything the original D2
characters had to offer. The core of Asn's combat lies in charged attacks. You
can't just run around carelessly and hit any monster whenever you feel like it.
A good Asn must take advantage of at least 2 or 3 charge up skills, before
finishing the attack with a fourth skill at the right time. Fighting with an
Assassin takes more strategy in and of itself than almost any other class in D2.
After charging up your primary attacks on weaker monsters, you should attempt to
discharge the bonus-damage/effects on a more powerful monster and that is if
your charge-ups have not faded away if you took too much time. You will find
yourself in countless similar situations, where you have to decide which monster
to attack first and which one to attack last, from what side to approach the
crowd, which minion is the greatest threat, and what skills will best control
the crowd while keeping you alive - all in a limited time frame. Not quite the
WW-ing through a mass of Act4 minions eh?:)
Although the Assassin and Druid are plenty in terms of new classes, the original
Diablo2 characters will gain much novelty as well. I did not have the
opportunity to try a high level character from the original D2 and see how
he/she performs in the Xpac, but judging from the items and additions/changes in
the game, many previously unpopular classes could find as much appeal as a WW
Barb or Bow-zon. Spear-Zon's will get much better weaponry with amazon-only
spears and helms. While the Amazon-skill of "Fend" is now un-interruptable just
like "Jab". Same holds true for Java-Zon's, new javalin-class weapons have been
introduced in the Xpac as well. With better damage and mods. Sorceress fans will
find Fire/Lightning trees more useful along with Sorc-only items. Paladins and
Necros get brand new shields, while Barbs can finally enjoy something other than
Tarnhelms and Crowns as the mainstream headgear; although some classes were
nerved in their skills (WW-ownage in particular), the Xpac characters including
the original classes will present more fun, challenges and novelty altogether
for everyone from casual players to the most experienced die-hard fans.

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