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Guru3D.com » Downloads » Unigine Heaven DirectX 11 Linux benchmark 2.1

Unigine Heaven DirectX 11 Linux benchmark 2.1

Posted by: Hilbert Hagedoorn on: 05/26/2010 12:49 AM [ 0 comment(s) ]


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Unigine Corp announced its release of the first DirectX 11 benchmark &quot;Heaven&quot; that is based on its proprietary Unigine engine. The company has already made a name among the overclockers and gaming enthusiasts for uncovering the realm of true GPU capabilities with previously released &quot;Sanctuary&quot; and &quot;Tropics&quot; demos. Their benchmarking capabilities are coupled with striking visual integrity of the refined graphic art. <p>Heaven benchmark excels at providing the following key features: </p><ul><li>Native support of OpenGL, DirectX 9, DirectX 10 and DirectX 11 </li><li>Comprehensive use of tessellation technology </li><li>Advanced SSAO (screen-space ambient occlusion) </li><li>Volumetric cumulonimbus clouds generated by a physically accurate algorithm </li><li>Dynamic simulation of changing environment with high physical fidelity </li><li>Interactive experience with fly/walk-through modes </li><li>ATI Eyefinity support </li></ul><h3>Hardware requirements:</h3><ul><li>The Tessellation feature REQUIRES a GPU with DirectX 11 support! </li><li>ATI Radeon HD 2xxx and higher or NVIDIA GeForce 7xxx and higher (recommended: NVIDIA 8800 / AMD 4800 series) </li><li>256 Mb of video memory </li></ul><p>Earlier this month the company has announced full support of DirectX 11 features in its top-notch 3D middleware. Updated Unigine engine supports Windows 7 and has successfully incorporated the groundbreaking DirectX 11 capabilities, including the following core features: </p><ul><li>Hardware tessellation </li><li>DirectCompute </li><li>Shader Model 5.0 </li></ul><p>Unigine has published the second release of Heaven Benchmark, a DirectX 11 GPU benchmark based on the Unigine engine. Heaven Benchmark 2.0 is more complex than the first edition, it features a heavier tessellation load, major engine optimizations, new objects, more dynamic lights, and other improvements. </p><p><strong>Changelog</strong>: </p><ul><li itxtvisited="1">Heavier tessellation load </li><li itxtvisited="1">Several major optimizations of the engine </li><li itxtvisited="1">Added new elaborated objects in the world </li><li itxtvisited="1">Physics-driven flags </li><li itxtvisited="1">More dynamic lights </li><li itxtvisited="1">Enhancements of some old assets </li><li itxtvisited="1">Introduced &quot;moderate&quot; and &quot;extreme&quot; tessellation modes </li></ul><p>We also have a discussion <a href="http://forums.guru3d.com/showthread.php?t=307412">thread open here</a> on this technology demo slash benchmark.</p><p align="center"><embed src="http://www.youtube.com/v/0HWZKGZcKoA&hl=nl_NL&fs=1&rel=0" width="560" height="340" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" /></p>



Tagged as: DirectX, Heaven, Unigine, benchmark

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