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Guru3D.com » Downloads » SweetFX Shader Suite Download Version 1.5.1

SweetFX Shader Suite Download Version 1.5.1

Posted by: Hilbert Hagedoorn on: 09/30/2013 06:51 AM [ 1718 comment(s) ]

Advertisement


Download SweetFX Shader Suite Download Version 1.5.1 -  SweetFX is a universal image improvement and tweaking mod, that works with almost any 32-bit DirectX 9, 10 or 11 game or application.

This software is made by Guru3D's own CeeJay.dk and as will be supported here on Guru3D.com to the fullest extend. The goal of this software is to  provide similar tools to games in realtime, as video processing software provides for movies and videos. You will need some technical grasp to be able to work with this software though. As such we recommend you to read the information below carefully. 

This is the download mirror for SweetFX - Current version is 1.5

I'll be posting new releases here and you can discuss SweetFX and share settings here too (use the code tag and optionally the spoiler tag when posting settings). We are also very happy to see your screenshots but try not to post full size screenshots as they break the forum format. Post images no wider than 1024 pixels that link to the full size screenshots instead. If you post a lot you may also consider using the spoiler tag.

News and links

There is a great SweetFX Borderlands 2 specific guide on youtube by TheAdipose. So if you have trouble figuring out the instructions in the SweetFX readme, maybe seeing it being used and configured will help.
He's just making started a series of new guides for SweetFX:

Part One - what is sweetfx?
Part two - your first tweaks

Terrasque have made a GUI tool that makes it easier to install and configure SweetFX. He calls it SweetFX Configurator

Those of you with an AMD card will be happy to learn that the latest RadeonPro beta now supports SweetFX and can run all the effects without relying on the InjectSMAA injector.
This makes it easy to use with RadeonPros many other cool features, but most importantly this also works with 64bit executables, which the InjectSMAA injector that SweetFX currently ships with does not.
It is however an AMD only tool otherwise I would probably have chosen to it as the default injector I develop SweetFX for.

What is it?

So in case you're new to SweetFX Shader Suite (or just SweetFX), it's a mod built on the InjectSMAA shader injector, that allows you to apply a suite of post processing shader effects to your games.

You may have tried another shader injection mod before, like InjectFXAA, InjectSMAA or FXAAtool. SweetFX improves upon all of these.

You can add SMAA anti-aliasing , sharpening and tweak the color, gamma , exposure and more.
It's meant to allow you to improve the look of your games and change the look and mood of it to your liking.
If you use SMAA antialiasing instead of MSAA or an even more expensive antialaliasing technique you can also make the game run faster (than with MSAA)

 


Skyrim with mods/ENB 


Skyrim with mods/ENB + SweetFX


Compatibility

It works with all graphics cards as long as they support at least shader model 3. That's all cards produced after 2002 (give or take).

It does not work with 64bit game executables yet, however 64bit support should be coming in the near future - so far use the 32bit version of your game if it gives you a choice between 32 and 64bit.

It should work on Windows 2000 and newer, both 32bit and 64bit. So far tested working on WinXP , Vista , Win7 and Windows 8.
It may work on Linux using Wine - please report your findings.

It does not work well with most programs that overlay an image onto the game. It has a workaround for the Steam overlay so that will work, and you can make overlays based on Rivatuner OSD work as well with a compability setting in those overlays , but other overlays may prevent SweetFX from making changes to the image or outright crash the game - turn those off.

Version 1.5

SweetFX is a universal image improvement and tweaking mod,
that works with almost any 32bit (and hopefully soon 64bit) DirectX 9, 10 or 11 game or application.

It's goal is provide similar tools to games in realtime, as video processing software provides for movies and videos.

It runs on all Windows versions from Windows 2000 and up. Both 32bit and 64bit.
It works perfectly with all cards that can run DirectX9 games and support shader model 3. (that's all cards since the Ati Radeon X1xxx and Nvidia Geforce 6xxx series)
Some of the effects will even work on cards so old that they can only run shader model 2. (Ati Radeon 9xxx to X8xx series and the GeForce FX 5xxx series)
- there is a compability setting that enables support for these really old cards in /SweetFX/SweetFX_compatibility_settings.txt

Effects included:

* SMAA Anti-aliasing : Anti-aliases the image using the SMAA technique - see http://www.iryoku.com/smaa/
* FXAA Anti-aliasing : Anti-aliases the image using the FXAA technique - currently only work under DirectX9. Use the d3d9.dll found in \SweetFX\dlls\FXAA DX9 dll\ for this.
* Explosion : Scatters the pixels similarly to the Explosion filter in Irfanview
* Cartoon : Creates an outline-effect that makes the image look more cartoonish.
* Advanced CRT : Mimics the look of an old arcade CRT display.
* LumaSharpen : Sharpens the image, making details easier to see
* Bloom : Makes strong lights bleed their light into their surroundings
* HDR : Mimics an HDR tonemapped look
* Levels : Sets a new black and white point. A fast and easy way to increase contrast but it causes clipping. The Curves effect does this in a more subtle way without causing clipping.
* Technicolor : Makes the image look like it was processed using a three-strip Technicolor process - see http://en.wikipedia.org/wiki/Technicolor
* Cineon DPX : Makes the image look like it was converted from film to Cineon DPX. Can be used to create a "sunny" look.
* Monochrome : Removes colors from the image so it appears as if shot on black and white film.
* Lift Gamma Gain : Adjust brightness and color of shadows, midtones and highlights (and typically does it better then the Tonemap effect)
* Tonemap : Adjust gamma, exposure, saturation, bleach and defog. (may cause clipping)
* Vibrance : Intelligently saturates (or desaturates if you use negative values) the pixels depending on their original saturation.
* Curves : Contrast adjustments using S-curves - without causing clipping.
* Sepia : Sepia tones the image - see http://en.wikipedia.org/wiki/Sepia_tone#Sepia_toning
* Vignette : Darkens the edges of the image to make it look more like it was shot with a camera lens. - see http://en.wikipedia.org/wiki/Vignetting )
* Dither : Applies dithering to simulate more colors than your monitor can display. This lessens banding artifacts - see http://en.wikipedia.org/wiki/Dithering#Digital_photography_and_image_processing )
* Border : Makes the screenedge black as a workaround for the bright edge that forcing some AA modes sometimes causes.
* Splitscreen : Enables the before-and-after splitscreen comparison mode.

* Custom : A template to allow other to more easily program their own shader. Just edit /SweetFX/Shaders/custom.h (some programming knowledge required)

 




Tagged as: SweetFX, SweetFX Download


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    « Intel WHQL Graphics Driver Windows 7 and 8 Download version 15.28.7.2867 · SweetFX Shader Suite Download Version 1.5.1 · FXAA Post Process Injection Tool Download »

    69 pages « < 20 21 22 23 > »

    robgrab
    Senior Member
    Posts: 101
    Joined: 2013-02-04

    #4579827 Posted on: 04/19/2013 08:27 AM
    Bioshock 1, DX10, and SweetFX 1.4 problem

    After recently finishing Bioshock Infinite I immediately wanted to go back and play the original. So I installed SweetFX 1.4 with TV Levels and it looks great but I can't get it to run longer than 10 or 15 minutes without crashing under DirectX 10. It doesn't crash when I use DX9 but it also doesn't look as good. I also have Ambient Occlusion (Quality) enabled in the NVIDIA Control Panel, which is only supported under DX10 for Bioshock. I haven't had any problems running other DX10 games so I'm wondering if there's a specific problem running DX10 Bioshock and SweetFX.

    I'm running 64bit Windows 7 Home Premium but I enabled Windows Vista compatibility for Bioshock since I heard that might fix it (it doesn't). Anybody else had/have this problem? If so, how did you fix it?

    BTW here are some photos of the game under DX10 (when it's working).



    Screenshot3367 by robgrab40, on Flickr


    Screenshot25910 by robgrab40, on Flickr


    Screenshot47912 by robgrab40, on Flickr


    TCPIP
    Member
    Posts: 67
    Joined: 2012-10-27

    #4580097 Posted on: 04/19/2013 04:55 PM
    After recently finishing Bioshock Infinite I immediately wanted to go back and play the original. So I installed SweetFX 1.4 with TV Levels and it looks great but I can't get it to run longer than 10 or 15 minutes without crashing under DirectX 10. It doesn't crash when I use DX9 but it also doesn't look as good. I also have Ambient Occlusion (Quality) enabled in the NVIDIA Control Panel but NVIDIA only supports AO under DX10 for Bioshock. I haven't had any problems running other DX10 games so I'm wondering if there's a specific problem running DX10 Bioshock and SweetFX.

    I'm running 64bit Windows 7 Home Premium but I enabled Windows Vista compatibility for Bioshock since I heard that might fix it (it doesn't). Anybody else had/have this problem? If so, how did you fix it?

    BTW here are some photos of the game under DX10 (when it's working).



    Screenshot3367 by robgrab40, on Flickr


    Screenshot25910 by robgrab40, on Flickr


    Screenshot47912 by robgrab40, on Flickr


    By the way, Two Worlds 2 also crashes after 5-10 minutes while in DX10 mode.

    GameGuy
    Member
    Posts: 76
    Joined: 2012-10-29

    #4580303 Posted on: 04/19/2013 11:04 PM
    Updated my Dishonored .cfg because of the recent DLC Knife of Dunwall.

    Apparently the developers changed a bit of the color grading in the game.
    Click here for the .cfg

    On

    Off



    Played Through the entire dlc with this and it was great :D Thankyou Just wish the dlc was a few hours longer :(

    Gerardius
    Junior Member
    Posts: 2
    Joined: 2013-04-17

    #4580391 Posted on: 04/20/2013 01:01 AM
    If you could describe the error and post the log.log file that would be a good start.
    Also do you know if there is a demo of Prepar3d that I can download and try because without a way to run it, it will very hard to figure out.

    Oh, sorry man, I forgot to paste the log.log file, so here is it:

    full path: E:\Prepar3d\
    redirecting CreateDevice
    initialising shader environment
    device->GetBackBuffer failed
    redirecting CreateDevice
    initialising shader environment
    initialising shader environment

    ---------------------------------

    About Prepar3d, there is no demo available, only exist a developer version with monthly subscription.

    Elajitz
    Senior Member
    Posts: 619
    Joined: 2011-05-06

    #4580504 Posted on: 04/20/2013 03:30 AM
    I Trying to get some Answers!
    Any One know if i need a Monitor or can i use down sampling whit my built in display on my laptop? Plz Need Answer! :)

    GameGuy
    Member
    Posts: 76
    Joined: 2012-10-29

    #4580582 Posted on: 04/20/2013 07:34 AM
    I Trying to get some Answers!
    Any One know if i need a Monitor or can i use down sampling whit my built in display on my laptop? Plz Need Answer! :)Down sampling seems to be driver bound and not monitor bound as in nvidia 30x.xx drivers I was able to do 1600p now with the latest nvidia drivers I can't even do 1440p anymore. A few pages back someone linked to an ssaa tool that allows you to run most games with a set custom resolution in a ratio of x and y with 1.0 being your stock resolution. I tested it and it does work but sweetfx, fraps and steam screenshots seem to crash my games with it enabled. I upgraded from a Benq GW2250 to an Asus 23" Pro Art and down sampling range did not change at all.

    Edit: Here is the post from Sergio with a link to the tool http://forums.guru3d.com/showpost.php?p=4565737&postcount=283

    Mr.Bigtime
    Senior Member
    Posts: 20771
    Joined: 2003-04-27

    #4580640 Posted on: 04/20/2013 10:59 AM
    can we use Sweet on GUILD WARS 2? but now?

    Zomgerd
    Senior Member
    Posts: 304
    Joined: 2013-01-09

    #4580649 Posted on: 04/20/2013 11:24 AM
    can we use Sweet on GUILD WARS 2? but now?


    Considering the most popular preset on the unofficial preset site is a Guild Wars 2 preset and that there are a lot of presets for GW2, I would say yes you can use SweetFX. I would assume you just drop the required files into where gw2 exe is as there are no special instructions on the site.

    You can download presets for GW2 here: http://sfx.thelazy.net/games/game/1/

    Vector
    Senior Member
    Posts: 1510
    Joined: 2002-02-19

    #4580689 Posted on: 04/20/2013 01:58 PM
    How can I get this to work with S.t.a.l.k.e.r Shadow of Chernobyl?
    The main game folder has a sub-folder 'bin' containing the executable (etc) files.

    ninjafada
    Senior Member
    Posts: 308
    Joined: 2012-10-01

    #4580718 Posted on: 04/20/2013 03:45 PM
    How can I get this to work with S.t.a.l.k.e.r Shadow of Chernobyl?
    The main game folder has a sub-folder 'bin' containing the executable (etc) files.

    you can try to put all the files in the bin folder, if it crashes you will have a log.log file with an info if you need to split the files in 2 folders



    ==========================

    for GW2 all the file in the default folder where gw2.exe is

    Mr.Bigtime
    Senior Member
    Posts: 20771
    Joined: 2003-04-27

    #4580862 Posted on: 04/20/2013 09:18 PM
    Considering the most popular preset on the unofficial preset site is a Guild Wars 2 preset and that there are a lot of presets for GW2, I would say yes you can use SweetFX. I would assume you just drop the required files into where gw2 exe is as there are no special instructions on the site.

    You can download presets for GW2 here:

    thank you very much.

    Elajitz
    Senior Member
    Posts: 619
    Joined: 2011-05-06

    #4580865 Posted on: 04/20/2013 09:23 PM
    Down sampling seems to be driver bound and not monitor bound as in nvidia 30x.xx drivers I was able to do 1600p now with the latest nvidia drivers I can't even do 1440p anymore. A few pages back someone linked to an ssaa tool that allows you to run most games with a set custom resolution in a ratio of x and y with 1.0 being your stock resolution. I tested it and it does work but sweetfx, fraps and steam screenshots seem to crash my games with it enabled. I upgraded from a Benq GW2250 to an Asus 23" Pro Art and down sampling range did not change at all.

    Edit: Here is the post from Sergio with a link to the tool http://forums.guru3d.com/showpost.php?p=4565737&postcount=283

    Okay i will try, i have Mobility Radeon 5800 1GB and CCC 13.3 BETA 3
    Whit windows 8... I tested a message pop's up about admin rights and could not load the driver, when i run the program in admin but it doesn't work
    Or SSAA tool its maybe incompatible whit windows 8?
    I would be very grateful if someone could help me!
    with a downsampling program that works for windows 8

    adawe
    Member
    Posts: 21
    Joined: 2013-03-15

    #4580947 Posted on: 04/21/2013 12:38 AM
    How easy would it be to program in black frame insertion in order to eliminate motion blur? I know in some emulators there is black frame insertion for 60 Hz and 120 Hz which makes the gameplay look like CRT fluidity.

    There's a lot of people now talking about mimicking CRT motion fluidity on LCD panels. A 120 Hz or 144 Hz monitor helps but can be improved even further with stroking backlight such as with Nvidia's light boost hack or software-based black frame insertion like I mentioned above. But if we could get black frame insertion software to run with our games or even on the Windows desktop (linux as well) the know to be so awesome. Imagine gaming without any motion blur.

    Sergio
    Senior Member
    Posts: 252
    Joined: 2013-03-22

    #4580981 Posted on: 04/21/2013 02:11 AM
    How easy would it be to program in black frame insertion in order to eliminate motion blur? I know in some emulators there is black frame insertion for 60 Hz and 120 Hz which makes the gameplay look like CRT fluidity.

    There's a lot of people now talking about mimicking CRT motion fluidity on LCD panels. A 120 Hz or 144 Hz monitor helps but can be improved even further with stroking backlight such as with Nvidia's light boost hack or software-based black frame insertion like I mentioned above. But if we could get black frame insertion software to run with our games or even on the Windows desktop (linux as well) the know to be so awesome. Imagine gaming without any motion blur.

    i have Benq X2200W lcd and it has Action Game and Racing Game modes that doing this black frame insertion between frames. Really helping motion blur but colors brightness contrast getting worse.

    here and explanation http://www.trustedreviews.com/BenQ-X2200W_Monitor_review_benq-x2200w_Page-3

    GameGuy
    Member
    Posts: 76
    Joined: 2012-10-29

    #4580999 Posted on: 04/21/2013 03:15 AM
    Okay i will try, i have Mobility Radeon 5800 1GB and CCC 13.3 BETA 3
    Whit windows 8... I tested a message pop's up about admin rights and could not load the driver, when i run the program in admin but it doesn't work
    Or SSAA tool its maybe incompatible whit windows 8?
    I would be very grateful if someone could help me!
    with a downsampling program that works for windows 8
    Oh sorry I should have added that you have to disable windows driver checking so you check your laptop manual or look up online on how to do it. With my mobo I think you spam F8 on startup to get the screen when it asks if you want to disable that feature then the tool will work.

    jim2point0
    Senior Member
    Posts: 1324
    Joined: 2012-12-15

    #4581003 Posted on: 04/21/2013 03:42 AM
    S
    Some Screens of my Bioshock Infinite Pure Settings V.1

    http://sfx.thelazy.net/games/preset/337/



    Why would you do this to that game?

    Elajitz
    Senior Member
    Posts: 619
    Joined: 2011-05-06

    #4581007 Posted on: 04/21/2013 03:55 AM
    Why would you do this to that game?

    Testing, And fails, Testing Learning by my mistakes i guess..
    I was trying out some values just 4 fun!!!

    Elajitz
    Senior Member
    Posts: 619
    Joined: 2011-05-06

    #4581008 Posted on: 04/21/2013 03:56 AM
    Oh sorry I should have added that you have to disable windows driver checking so you check your laptop manual or look up online on how to do it. With my mobo I think you spam F8 on startup to get the screen when it asks if you want to disable that feature then the tool will work.


    I try that but it still don't work! so i tested CRU then my monitor just got black and star shift colors and stuff..so i think i need a Tv/Monitor besides my laptop!

    master2k8
    Member
    Posts: 63
    Joined: 2008-05-26

    #4581121 Posted on: 04/21/2013 01:07 PM
    After recently finishing Bioshock Infinite I immediately wanted to go back and play the original. So I installed SweetFX 1.4 with TV Levels and it looks great but I can't get it to run longer than 10 or 15 minutes without crashing under DirectX 10. It doesn't crash when I use DX9 but it also doesn't look as good. I also have Ambient Occlusion (Quality) enabled in the NVIDIA Control Panel, which is only supported under DX10 for Bioshock. I haven't had any problems running other DX10 games so I'm wondering if there's a specific problem running DX10 Bioshock and SweetFX.

    I'm running 64bit Windows 7 Home Premium but I enabled Windows Vista compatibility for Bioshock since I heard that might fix it (it doesn't). Anybody else had/have this problem? If so, how did you fix it?

    BTW here are some photos of the game under DX10 (when it's working).



    Screenshot3367 by robgrab40, on Flickr


    Screenshot25910 by robgrab40, on Flickr


    Screenshot47912 by robgrab40, on Flickr


    thats because the tv Levels shader ported 1:1 expect not the full rgb range as input, in the current "coding" it may returns negative values what makes a game of course Crash.

    (you cant for example substract something from 0,0,0 and multiplicate it with n)
    and also ive seen that other shaders not repspecting the 0...1F ranges also .. everything above 1.0 i believe up to 2.0 is more or less harmless it is 1 anyways but would suggest to respect ranges in codings.

    m2k

    pedoncho
    Member
    Posts: 64
    Joined: 2012-10-28

    #4581183 Posted on: 04/21/2013 04:04 PM
    Curves

    Is it possible to create custom curves? which software do you use?
    and is it too much complicated to do?
    For what I seen LiftGamma is the effect to use if you want a more customized curve effect (correct me if im wrong) but is splitted into 3 parts, and many times I found lowering the supposed lower/darker tones and getting the brighter tones even brighter anyways.
    I sarted messing with that recently and prob theres many things to learn, any tip would be appreciated, thanks!

    padolamap
    Member
    Posts: 42
    Joined: 2012-11-02

    #4581242 Posted on: 04/21/2013 06:38 PM
    I try that but it still don't work! so i tested CRU then my monitor just got black and star shift colors and stuff..so i think i need a Tv/Monitor besides my laptop!


    Excuse my English but I am using a translator. I wanted to know specifically that use SweetFX download a configuration as you and there are things that I have, so I can not accurately reproduce your setting, more precisely the next line.

    # define USE_TVLEVELS 1 / / TVLevels: Adjusts the brightness / darkness of the scene with a straight line instead of a curve.

    where you can download the file to make this command functional.
    Thank you very much

    Elajitz
    Senior Member
    Posts: 619
    Joined: 2011-05-06

    #4581338 Posted on: 04/21/2013 10:56 PM
    Updated 21 April! - http://sfx.thelazy.net/games/preset/327/
    Everything is enabled that was disabled in Update April 18th! Do not use this Updated if you want the 18 April look that some was asking about!..
    This update will Give you game more of the effect that was in the earlier version of fire the ice V.2!

    Screens





    padolamap
    Member
    Posts: 42
    Joined: 2012-11-02

    #4581408 Posted on: 04/22/2013 01:20 AM
    Updated 21 April! - http://sfx.thelazy.net/games/preset/327/
    Everything is enabled that was disabled in Update April 18th! Do not use this Updated if you want the 18 April look that some was asking about!..
    This update will Give you game more of the effect that was in the earlier version of fire the ice V.2!

    Screens






    I understand what you say but this function does not work if you have some files in the shaders
    for example, # define USE_SMAA_ANTIALIASING
    has a backup file called shaders SMAA.h
    but what you put at least in my shaders do not have any file to support it.

    robgrab
    Senior Member
    Posts: 101
    Joined: 2013-02-04

    #4581437 Posted on: 04/22/2013 02:57 AM
    thats because the tv Levels shader ported 1:1 expect not the full rgb range as input, in the current "coding" it may returns negative values what makes a game of course Crash.

    (you cant for example substract something from 0,0,0 and multiplicate it with n)
    and also ive seen that other shaders not repspecting the 0...1F ranges also .. everything above 1.0 i believe up to 2.0 is more or less harmless it is 1 anyways but would suggest to respect ranges in codings.

    m2k

    I tried disabling TV Levels but it still crashed. I've never had any problems running Bioshock under DX9 using TV Levels, so I doubt that's the problem. It seems specific to DX10. I've read other forums with people experiencing the same exact issue: Bioshock DX10 and SweetFX 1.4 with TV Levels. So far nobody has found a solution. Some people claim they've "tested" it, and it runs fine for them, but I doubt they've actually "played" it for any length of time. It runs fine for me too, for about 10-15 minutes, before it completely freezes up. I guess I can try SweetFX 1.3 but I prefer all the improvements of 1.4 plus I wasn't clear on DX10 support under 1.3.

    Below is the contents of my log file. I don't know if that holds any information that might be useful. I have no idea what any of that means.

    full path: C:\Program Files (x86)\Steam\steamapps\common\Bioshock\Builds\Release\
    redirecting CreateDXGIFactory
    redirecting D3D11CreateDeviceAndSwapChain
    redirecting CreateDXGIFactory
    redirecting D3D11CreateDeviceAndSwapChain
    redirecting IDXGIFactory->CreateSwapChain
    initialising shader environment

    Elajitz
    Senior Member
    Posts: 619
    Joined: 2011-05-06

    #4581475 Posted on: 04/22/2013 05:28 AM
    I understand what you say but this function does not work if you have some files in the shaders
    for example, # define USE_SMAA_ANTIALIASING
    has a backup file called shaders SMAA.h
    but what you put at least in my shaders do not have any file to support it.

    I use the the TV-Effect
    So this settings will only work's whit this SFX version here--> http://www.mediafire.com/?n5l6fym1sfhsb3z

    69 pages « < 20 21 22 23 > »

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