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S.T.A.L.K.E.R. Shader Mod
Posted by: Hilbert Hagedoorn on: 04/27/2007 03:55 PM [ 0 comment(s) ]
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The Float32 modification for S.T.A.L.K.E.R.: Shadow of Chernoby has been released this morning, which beefs up the already impressive graphics in GSC Game World's first-person shooter. <p>This small mod adds full reflection vector calculations, better bump mapping, real specular effects! All this detail improvement costs nothing in framerate and you will get 20% better framerate than before if not more! Shadows are soft and no longer jagged and the overall graphical quality has been vastly improved. </p><p> To get started!</p><ol><li>If you have the gamedata files unpacked into the stalker directory, then you need to back them up in the case you need to remove these shaders.<br /></li><li>Unpack the contents of this zip archive to the root directory for stalker! For example...<br /> <br /> C:\program files\THQ\STALKER\....<br /> <br /> The file structure within this zip file MUST be kept intact or it will not work, period.<br /> </li><li>You may need to change your FSGAME.LTX file. the second line that says something about gamedata location, change the false there to true if they aren't both true. You'll understand once you see it.</li></ol>
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