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Radeon X800 demo - Subsurface Scattering
Posted by: Hilbert Hagedoorn on: 05/09/2004 03:37 AM [ 0 comment(s) ]
The following demos require RADEON X800 graphics technology in order to run. Subsurface Scattering
Subsurface Scattering is the term used to describe the behavior of light interacting with semi-translucent materials such as marble and jade. Incoming light rays penetrate the material surface, are scattered and then exit at various points on the surface.
In this demonstration, Precomputed Radiance Transfer (PRT) along with Spherical Harmonic (SH) lighting techniques are used to model complex global illumination including direct and indirect illumination (bounced lighting) as well as soft shadows and subsurface scattering.