All GUI C# code and some arrangement in the fxaa/shaders code is done by me (Violator)
Note: Currently only DirectX9 is fully supported. DirectX10/11 support will be added together with the integration of SweetFX. DirectX8 to 9 conversion is supported with the added ENB files.
Revision release notes:
Hg16(SVN are newer builds)
This time I integrated a game list into the tool, so now you can place the FXAA Tool anywhere you like, games are then added and removed via this list. All junctions, symbolic links and user setting files are added and removed automatically.
New game list menu. Added 3 shaders, Anaglyph, Vignette and Final Limiter.
Added popup for system right permission, required for disk I/O This fixes exception crashes for users that run with UAC enabled
Anaglyph shader file adjustment Additional checks added to eliminate exceptions upon file operations Some changes to Vignette calculation Changed color preview objects to add the alpha transparency channel Some minor design changes SVN 28
SplitScreen Implementation (using shader code from SweetFX) SVN 66
Now with SQLite, which means that the tool can do a bit more than earlier version. Game List function changed so that a game name can be added. Added option to change a games path, note, you will have to manually copy the files, this is more the start for a profile sharing option, I will add export/import later, so that users can share profiles and the tool creates the needed links automatically after a game name + folder has been selected.
I forgot to add a directory check to save the shader configuration to the game folder. Fixed with this version.
Fixes a regional issue with 3 dots that needed to be removed, which caused a crash on US style regional systems. Game profile sharing added, you can export and import fxaa game profiles and share them among your friends. SVN 79
The dialog box used for entering the game's name interprets hitting return, this to avoid confusion, the text in the Game List is no longer editable. Editing there does nothing anyway. Added tooltips to when the mouse is moved over the shader names Partial DirectX 10 support, a few shaders needs to be fixet to work with Dx10 Added Tonemap blueshift to the GUI and database. Also included alter query that will update a users existing database file with the new field.
Fixes a bug that came with the addition of BlueShift in SVN 79.
Effect Chain selection is ready for usage, remember to set them even for already added games and click the save button afterwards, else the game might crash, since I use the actual shader pass names in the gui and db. Updated Bloom to use BT709 alike calculation from MPCHC, I think the colors are presented more accurate with it. Updated the HDR shader, had some code in it that wasn't needed, and made it more like the changes seen in SweetFx Fixed game crash when AA is disabled with DirectX10 games
A few shader update and an addition to Vignette. Unfortunately does adding alpha transparency to the pass technique cause artifacts, something probably needs to be changed in how the shaders get injected to make it work without issues, unless it is the fxaa code itself.
New shaders added: Noise, Radial and ScanLines Now with 9 effect chain selections, you can use the 9th, NoPass for a custom shader GUI redesigned slightly
Fixes a bug with the effect chain selection for the newly added list boxes. Fixes a bug that made maximum on the noise amount slider use the minimum amount.