Download 3DMarkBasic edition - 3DMark is the latest release of a benchmark designed to measure the performance of computer hardware. This version includes three different tests, each designed for a specific type of hardware ranging from smartphones to high-performance gaming PCs. 3DMark works by running intensive graphical and computational tests on your hardware. The more powerful your hardware, the smoother the tests will run. Don't be surprised if your frame rates are low as 3DMark tests are very demanding. Each test gives a score, which you can use to compare similar devices and systems.
3DMark works by running intensive graphical and computational tests on your hardware. The more powerful your hardware, the smoother the tests will run. Don't be surprised if your frame rates are low as 3DMark tests are very demanding. Each test gives a score, which you can use to compare similar devices and systems.
There has been much talk this year of new graphics APIs that let developers code 'close to the metal.' And though it's natural to think of the GPU, the benefits of APIs with lower overhead are actually achieved by making better use of multi-core CPUs to streamline code execution and eliminate software bottlenecks, particularly for draw calls.
A draw call happens when the CPU tells the GPU to draw an object on the screen. Games typically make thousands of draw calls per frame, but each one creates performance-limiting overhead for the CPU.
As the number of draw calls rises, graphics engines become limited by API overhead. New APIs like DirectX 12 and Mantle reduce that overhead allowing more draw calls. With more draw calls, a game engine can draw more objects, textures and effects to the screen.
How does the 3DMark API Overhead feature test work? The 3DMark API Overhead feature test measures API performance by making a steadily increasing number of draw calls. The result of the test is the maximum number of draw calls per second achieved by each API before the frame rate drops below 30 fps.
What are the system requirements?
The DirectX 12 test requires a PC running an up-to-date version of Windows 10 Technical Preview (build 10041 or later), 4 GB of system memory, and DirectX feature level 11_0 compatible hardware with at least at least 1 GB of graphics memory.
The Mantle test requires 4 GB of system memory and AMD hardware that supports the Mantle API.
The DirectX 11 test requires DirectX feature level 11_0 compatible hardware with at least 1 GB of graphics memory and 4 GB of system memory.
New in v2.0.2067
This minor update fixes a few issues that came to light after the release of our big update on April 6. Benchmark scores are unaffected.
SystemInfo module updated to 4.45 to fix a compatibility issue with Russian and Chinese language Windows.
Fixed the Unicode compatibility issue with Russian and Chinese language Windows.
Fixed the white screen issue when installing 3DMark under a NTFS Junction or Mount Point.
Fixed the missing button text issue affecting a small number of users.
Each benchmark test can now be updated independently.
Ice Storm Extreme and Ice Storm Unlimited are unlocked in 3DMark Basic Edition.
SystemInfo module updated to 4.43 for improved hardware detection.
Explore two test scenes in a preview of VRMark, our new benchmark for VR systems. The preview does not produce a score.
The VRMark preview is not available in 3DMark Basic Edition or the Steam demo.
Workaround for the AMD driver issue where the preview videos in the UI caused some AMD graphics cards to use low power mode and run at lower clock speeds.
Complete Windows benchmarking toolkit On Windows, this version of 3DMark is the first to include tests for DirectX 11, DirectX 10, and DirectX 9 level hardware within one application. All three tests, even those targeting DirectX 9 and DirectX 10 compatible hardware are powered by modern DirectX 11 engines using Direct3D feature levels. The new 3DMark is best and most versatile benchmark we have ever created.