Unigine Heaven DirectX 11 benchmark 2.5

Benchmarks & Demo's 179 Updated by Hilbert Hagedoorn

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Heaven benchmark excels at providing the following key features:

  • Native support of OpenGL, DirectX 9, DirectX 10 and DirectX 11
  • Comprehensive use of tessellation technology
  • Advanced SSAO (screen-space ambient occlusion)
  • Volumetric cumulonimbus clouds generated by a physically accurate algorithm
  • Dynamic simulation of changing environment with high physical fidelity
  • Interactive experience with fly/walk-through modes
  • ATI Eyefinity support
Changes in version 2.5

* Added Professional edition
* Improved support of various GPUs
* Added support of indirect occlusion (SSDO) to simulate real-time global illumination
* Improved stability on multi-hour runs
* Fixed Windows GUI launcher compatibility issues
* Improved quality of ambient occlusion
* Fixed minor content glitches
* Added user manual
* Improved Windows installer


Professional Edition

The professional version is primarily targeted to companies, hardware reviewers and all enthusiasts who need to perform a robust and thorough GPU performance and/or stress testing in the convenient way.

Heaven Pro version features include:

* Command line automation
* Reports in CSV format
* Stress testing mode (benchmark looping)
* Technical support
* Licensed for commercial use

Hardware requirements:
  • The Tessellation feature REQUIRES a GPU with DirectX 11 support!
  • ATI Radeon HD 2xxx and higher or NVIDIA GeForce 7xxx and higher (recommended: NVIDIA 8800 / AMD 4800 series)
  • 256 Mb of video memory

Earlier this month the company has announced full support of DirectX 11 features in its top-notch 3D middleware. Updated Unigine engine supports Windows 7 and has successfully incorporated the groundbreaking DirectX 11 capabilities, including the following core features:

  • Hardware tessellation
  • DirectCompute
  • Shader Model 5.0

Unigine has published the second release of Heaven Benchmark, a DirectX 11 GPU benchmark based on the Unigine engine. Heaven Benchmark 2.0 is more complex than the first edition, it features a heavier tessellation load, major engine optimizations, new objects, more dynamic lights, and other improvements.

Changelog:

  • Heavier tessellation load
  • Several major optimizations of the engine
  • Added new elaborated objects in the world
  • Physics-driven flags
  • More dynamic lights
  • Enhancements of some old assets
  • Introduced "moderate" and "extreme" tessellation modes

We also have a discussion thread open here on this technology demo slash benchmark.


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