OpenGL Fur Rendering Benchmark

Benchmarks & Demo's 179 Updated by Hilbert Hagedoorn

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Fur Rendering Benchmark is a small OpenGL benchmark focused on fur rendering. The rendering algorithm is highly multipass (100 passes) and each pass (or layer) uses a GLSL (OpenGL Shading Language) vertex / pixel shader to make the hairs finer and finer. To increase the fur realism, two dynamic lights are used for self shadowing. The benchmark offers several options allowing the user to tweak the rendering: fullscreen / windowed mode, MSAA selection, window size, duration. The benchmark also includes a GPU Burner mode (stability test).

This benchmark requires a NVIDIA GeForce 5/6/7/8 (and higher) or an AMD/ATI Radeon 9600 (and higher) graphics card with the latest graphics drivers.

The startup interface allows you to tweak the benchmark features such as:

  • Benchmark mode or stability test mode (for overclockers)
  • Fullscreen or windowed for each type of run mode
  • Window size selection (standard or custom)
  • MSAA samples selection
  • Benchmarking parameters: time based or frames based

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