We've just posted the second official Ageia WHQL release of their Physics driver for the AGEIA PhysX card. AGEIA believes that games can be at far better quality once you will not only calculate pixels but also common real-world physics by a special processor. So in a way you could look at the PPU as an adon for a GPU. The new product that they will be releasing has no less than 125 million transistors on-board, which is the average transistor count of your current DX9 mid-range graphics card.
The only way to get real physics with the scale, sophistication, fidelity and level of interactivity that dramatically alters your entertainment experience is with the AGEIA PhysX processor, which was developed from day one to accelerate the highly specialized physically based simulations. And the only way for serious gamers to get true mind-blowing physics in gaming is with a PhysX Accelerator add-in card available today from leading game system vendors such as Dell, Alienware and Falcon Northwest.
This driver is certified Windows Hardware Quality Labs (WHQL) supports the Microsoft® Windows® Logo Program for hardware with the Hardware Compatibility Test (HCT) kits, test information, and data for hardware testing and driver signing. Visit the PhysX Experience (physx.ageia.com) to see exactly what AGEIA PhysX can do for your games.
Changes In 2.4.4
Misc. application-specific optimizations included for City Of Villains
Technical Software Enhancements
Fixed Error in which static shapes were not being re-sync'd to the PPU when their extents were changed
Clean up pair-nodes with PF_NO_CONTACTS when either shape is deleted
Use mesh-small-convex routine for mesh v box collisions
Fixed some logic bugs in convex-mesh and small-convex-mesh algorithms
Made the adaptive sub-step controller run smoother for frames which require no sub-step
Changes In 2.4.3
Misc. application-specific optimizations included for Tom Clancy's Ghost Recon Advanced Warfighter