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The mission: An interview with Creative Labs
The
object: The new product Line-up
Status: Object achieved
Quick links:
Monday, April 30 I was contacted by Eoin Leyden -
European Brand Manager - Graphics & Video Products from Creative Labs. He wrote a very enthusiastic
e-mail regarding some secret new products and was wondering if we
would like to do an exclusive interview with them about the new
videocard product line-up.
'Of course!' was my immediate reaction. It has been
really quiet in the close proximity of Creative Labs and their
videocard division. The last product that we have seen & tested was
their GeForce2 MX, then came the GeForce3 announcement from NVIDIA and
from there on it was quiet. Creative labs is back, with GeForce2 MX
200, MX PCI, Pro and big surprise the 3D Blaster GeForce3 ! They have made some
pretty interesting moves to get back in the 3D saddle. In this
interview I will discuss the new product line-up, the changes and the
future of the 3D Videocard division. Last but not least we have
granted some of our users to submit questions on this topic. I have
made a selection of these questions and included them into the
interview.
On the last page you will find some exclusive product
screenshots of the new line-up.
If you are done reading, you might want to check out
our contest, you can win the first ever produced GeForce3 from
Creative labs Europe!
Well, the NDA is now lifted, I can post the interview:
Let's it begin the festivities.
[Hilbert Hagedoorn] - Late
last year we suddenly heard a rumor from Creative Labs telling that
your company will withdraw from the OEM segment of videocard market.
Why was that decision made and why has it been so awfully quiet
surrounding the videocard segment of your product line-up ?
[Eoin Leyden] - I think I will apologise in
advance for the length of this answer but I think I should take the
time to set the record straight. This rumour actually started as a
result of comments made on one of our quarterly conference calls when
we announce our financial results. What we said was that we were de-emphasising
certain aspects of our graphics business and minimising our reliance
on graphics as a revenue stream.
To explain why we said this requires a little
understanding of the financial aspects of our business. In line with
all companies we give revenue projections for coming fiscal periods
and historically we have included graphics as a significant portion of
that number. However, as you are well aware, the graphics market is
extremely turbulent and it is very difficult to predict with a high
degree of accuracy just how much revenue we can do in a particular
time period. For this reason we decided to take a more prudent
approach to forecasting our graphics related revenue.
For the second part as to why we have been quiet recently the answer
is again a bit involved. In the run up to Christmas the slowdown in
the market was obvious and we made a few educated guesses as to what
that would mean in the graphics sector. Firstly we had big OEM’s not
doing the sort of volume that was anticipated and that lead us to
believe that there would be excess chips and memory in the market that
had been built to meet a demand that no longer existed.
In cases like that where inventories run higher than normal most
companies take pretty immediate action. In our business that means
that pricing goes into freefall. The second issue that was on my mind
was the 3Dfx situation … the company was holding large amounts of
inventory and had no clear exit strategy from the retail market again
that could only lead to price drops. And finally there was ATI and all
those other companies who would be looking to pick up increased market
share with 3Dfx’s departure .. sure enough we saw some really
aggressive pricing from those guys, especially ATI.
In summary the market was oversupplied, everyone had large inventory,
pricing was dropping and to be honest we simply felt that it was the
perfect opportunity to pull back and evaluate how we could sustain a
longterm profitable business model for retail graphics.
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