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VGA Charts - Ghost Recon: Advanced Warfighter 2 & Frontlines: Fuel of War

Tom Clancy's Ghost Recon: Advanced Warfighter 2

Don't mistake the PC version for being a port of the Xbox 360 game. The PC version has larger and different levels than those featured on the Xbox 360, as well as a different graphics engine and style of gameplay.

The game itself looks great and the intricate physics modeling seen in the single-player version is still active in the multiplayer version.

There are all sorts of other interactions you'll encounter in multiplayer.
For instance, aluminum cans litter the street and stepping on them not only kicks them around, but also creates a loud sound that may betray your presence to the enemy.

And here are the results done with the newer GRAW2. Image Quality settings:

  • Edge Smoothing Anti Aliasing
  • 16x anisotropic filtering
  • Dynamic shadows HIGH

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Frontlines: Fuel of War

This is a game that's got a couple of big ambitions. The first is to provide a large-scale multiplayer experience along the lines of Battlefield: Modern Combat. That means in addition to running around on foot, you can jump in and control a variety of vehicles on the battlefield. However, it also wants to add what Battlefield sorely lacks, which is a compelling single-player experience. Perhaps the most impressive level is a completely war-torn cityscape that has gutted skyscrapers everywhere. Even more startling is that you can actually get into some of these towering husks, which gives you an incredibly high perch. While that might seem a bit unfair, keep in mind that there are many ways for other players to get at you, such as the remote-controlled air drones that can fly up and shred you with guns or rockets.

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Frontlines is a new benchmark we just added, over time more and more results will be added obviously.

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