Metro 2033 is about a horrible post-apocalyptic world of 40000 people. They have been living in the metro of a big ex-USSR city Moscow, for 20 terrible years. Nuclear war destroyed their homeland. These people are the last representatives of mankind - the human cycle of evolution nears its end, new species (very ugly) appear on the surface of the Earth and deep inside the metro. Some people inside the metro still remember the happy years before THAT DAY and they still believe that one day they will return to the surface. Whats present is a very heavy psychological atmosphere: small children who will never see sky, old people who still remember the PAST times, and young men and women who fight for their world, for their children. Each station became a country, with its government, army, borders and many other things from the past. Firearms cartridges serve as currency. This small dying world is a precise copy of the past big world. Do these humans have a future, or are they doomed to extinction? Maybe answers can be found on the surface, or in deep secret military underground laboratories. Who knows?
Metro 2033 supports a number of advanced DX11 features with the latest generation of DX11 graphics cards. Users with DX11 cards will experience advanced Depth of Field effects as well as Full Tessellation on character models, revealed THQ.
Now we measure things in DX11 mode only, it's a choice we made. Above are some performance numbers based on the different image quality settings. The card has a rough time, but that goes for any graphics card really. Image quality settings are maxed out, we are in DX11 mode and have AAA anti-aliasing activated which is roughly the software equivalent of 4xMSAA.
Please understand this clearly, in the end you guys will most likely select a lower (NORMAL or just HIGH) image quality mode in the game, which is perfectly playable. We opted for these stringent settings so that we can use this software for a long time with future hardware as well. Moving forward, we'll be using this title as a DirectX 11 benchmark, meaning that previous generation (DX9/10) graphics cards will not (cannot) be tested with this particular DX11 game.
Also we think there's a driver discrepancies in-between the 580 SLI and the GTX 590. Regardless, both are FAST!
VGA Charts Summer 2012 So then, the Guru3D VGA Charts for Summer 2012 are here. It's early June and most DX11 graphics cards from both AMD and NVIDIA have been released. Yes it's about time for another massive update to the charts. Some charts have up-to sixty graphics cards slash combinations embedded. All these cards have been tested on the very same PC with the very same OS.
VGA Charts Spring 2011 So then, the Guru3D VGA Charts for Spring and Summer 2011 are here. It's then end of April and most DX11 graphics cards from both AMD and NVIDIA have been released. Yes it's about time for another massive update to the charts. Some charts have up-to sixty graphics cards slash combinations embedded. All these cards have been tested on the very same PC with the very same OS.
VGA Charts December 2009 The VGA charts will show you the baseline performance of products we have tested, and we'll add future results over time. This is revision December 2009
VGA Charts December 2008 The VGA charts will show you the baseline performance of products we have tested, and we'll add future results over time. This is revision December 2008