VGA Charts December 2009
Posted by Hilbert Hagedoorn on: 12/01/2009 02:00 PM [ 0 comment(s) ]
The VGA Charts for December 2009 are here. We measure at 1920x1200 where possible to achieve nice GPU limited test results. In red the most high-end single graphics card to date.
Please be aware that the results are based upon on accumulation of results over the past year and a half. There will be driver fluctuations, bugs and a lot of stuff to take into account. Please see the VGA charts as an indication of performance.
- eVGA X58 Classified 200 motherboard (read review)
- Core i7 965 @ 3.75 GHz (read review)
- 6 GB (3x2048MB) DDR3 CAS8 @ 1600 MHz Dominator Corsair (read review)
- BFG 1200 Watt Power Supply (read review)
- OCZ Vertex SSD (read review)
- Dell 3007WFP - resolutions up-to 2560x1600
Call of Duty 5: World at War
The raid of Makin Island, one of the first levels, starts with you tied to a chair, faced with a smug Japanese general. He puffs cigar smoke in your face, before turning to one of your comrades and shouting appropriately phrased Japanese at him. The scene is set, and trust me, you'll be focused. World at War throws out the rulebook of war to transform WWII combat through a new enemy, new tactics and an uncensored experience of the climatic battles that gripped a generation. As U.S. Marines and Russian soldiers, players will employ new features like cooperative gameplay, and weapons such as the flamethrower in the most chaotic and cinematically intense experience to date.
Call of Duty World at War uses the exact same 3D engine as Call of Duty 4: Modern Warfare. It does have some new graphics tweaks. We have chosen the level most badass on the GPU, which boils down to the Blood and Iron Tank level. It's a really fun level where you get to drive around in a tank armed with heavy ammunition and a flame thrower, there's just a lot going on. When the level loads up you immediately notice dense vegetation, a decent amount of complex shaders, volumetric smoke, heaps of objects. All in all one of the most heavy on the GPU levels. In fact the rest of the levels would get you 20-25% more performance on average, this one is just more complex to render.
Our image quality settings are the most complex you can set in-game. 4x AA, maxed out anisotropic filtering, the best textures, everything is enabled to it's maximum capability. Any decent graphics card can run the game, it's that simple. There's no need to give in to lower quality settings.
Image Quality setting:
- 4x Anti-Aliasing
- 16x Anisotropic Filtering
- All settings maxed out
On the next page we measure Anno 1404.
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- VGA Charts - Call of Duty 5: World at War
- VGA Charts - Anno 1404 - Dawn of Discovery
- VGA Charts - Far Cry 2
- VGA Charts - Tom Clancy's HAWX
- VGA Charts - Crysis WARHEAD (DX10)
- VGA Charts - Fallout 3 (DX9)
- VGA Charts - Mass Effect (DX9)
- VGA Charts - Brothers in Arms: Hells Highway (DX9)
- VGA Charts - Resident Evil 5 (DirectX 10)
- VGA Charts - 3DMark Vantage (DirectX 10)
So then, the Guru3D VGA Charts for Summer 2012 are here. It's early June and most DX11 graphics cards from both AMD and NVIDIA have been released. Yes it's about time for another massive update to the charts. Some charts have up-to sixty graphics cards slash combinations embedded. All these cards have been tested on the very same PC with the very same OS.
VGA Charts Spring 2011
So then, the Guru3D VGA Charts for Spring and Summer 2011 are here. It's then end of April and most DX11 graphics cards from both AMD and NVIDIA have been released. Yes it's about time for another massive update to the charts. Some charts have up-to sixty graphics cards slash combinations embedded. All these cards have been tested on the very same PC with the very same OS.
VGA Charts December 2009
The VGA charts will show you the baseline performance of products we have tested, and we'll add future results over time. This is revision December 2009
VGA Charts December 2008
The VGA charts will show you the baseline performance of products we have tested, and we'll add future results over time. This is revision December 2008