The first thing I wanted to do is to look at graphics memory usage. All the high-end cards these days start at 3GB framebuffers (graphics memory). But what if your are using high AA levels at 3840x2160. Well let's have a peek with an easy in the graphics memory titles (Tomb Raider) and then a more heavy on the Graphics memory title (Hitman Absolution).
So with traditional and conservative games like Tomb Raider up-to 2 GB of graphics memory simply is sufficient enough.
Another example is Hitman, it uses a lot of quality textures but also the more traditional AA modes like Multi-sampling can eat away both framerate and graphics memory. Now we doubt you'd ever use 8x MSAA at 3840x2160, but if you do you would pass 3 GB. And let me just state that for generic gaming up-to 3 GB graphics memory seems to be a sweet spot. But with pending UHD texture packs and games like GTA5, I get that itchy feeling that we are about to pass 3GB overall rather sooner then later.
PC Gaming in UHD - Ultra High Definition - benchmarks review We review the ASUS PQ321 monitor in Ultra High Definition PC Gaming, we'll start off with a quick overview of the 3840 x 2160 pixels monitor, then do some regular benchmarking at UHD and then some FCAT results. This article will not be deep in technology, just an easy read and overview of what the new revolution in PC gaming can be. PC Gaming in UHD - Ultra high definition with the ASUS PQ321.