Crysis 2 then. With the recent DirectX 11 patch and that High Resolution Texture pack (download) we all know one thing, Crysis has become the best looking game to date. DirectX 11 hardware tessellation is the headline feature, but the Ultra Upgrade also introduces soft shadows with variable penumbra, improved water rendering, and particle motion blur and shadowing. Having been originally omitted from CryEngine 3, Parallax Occlusion Mapping has been reintroduced, as has full-resolution High Dynamic Range motion blur, making the games use of camera panning more detailed and defined. To improve performance further, hardware-based occlusion culling has been implemented, resulting in performance improvements from objects and scenery out of view not being rendered.
The test run apply is stringent, harsh and really only suited for high-end DX 11 class graphics cards of 2011 and 2012.
Crysis 2; we apply everything. Image quality settings:
High Resolution Texture Pack
Ultra Quality settings
Level - Times Square (2 minute custom time demo)
We see that the Radeon HD 7970 GHz edition has stamina alright, that really is impressive. The card makes even 2560x1600 with our stringent settings playable. And just look at 1920x1200, the last gen R6970 scores 36 FPS, whereas the new R7970 GHz edition scores 66 FPS on average.
Here's the comparative chart, any card at 19x12 will get a very rough beating from the game. And also let me just state that DX11 / HQ Texture mode and Ultra settings are not a requirement, but as a PC gamer I expect you like something much better than console quality.
Above, the time demo we use to measure game performance, this is a generic recording not specifically done with the graphics card solution tested in this article. This is the Times Square level.
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