2033. Horrible Post-Apocalyptic world of 40000 people. They have been living in the metro of a big ex-USSR city Moscow, for 20 terrible years. Nuclear war destroyed their homeland. These people are the last representatives of mankind - the human cycle of evolution nears its end, new species (very ugly) appear on the surface of the Earth and deep inside the metro. Some people inside the metro still remember the happy years before THAT DAY and they still believe that one day they will return to the surface. Whats present is a very heavy psychological atmosphere: small children who will never see sky, old people who still remember the PAST times, and young men and women who fight for their world, for their children. Each station became a country, with its government, army, borders and many other things from the past. Firearms cartridges serve as currency. This small dying world is a precise copy of the past big world. Do these humans have a future, or are they doomed to extinction? Maybe answers can be found on the surface, or in deep secret military underground laboratories. Who knows?
Metro 2033 supports a number of advanced DX11 features with the latest generation of DX11 graphics cards. Users with DX11 cards will experience advanced Depth of Field effects as well as Full Tessellation on character models, revealed THQ.
Now we measure things in DX11 mode only, it's a choice we made. Above are some performance numbers based on the different image quality settings. The card has a rough time, but that goes for any graphics card really. Image quality settings are maxed out, we are in DX11 mode and have AAA anti-aliasing activated.
Metro is being used for future tests and benchmarks of DirectX 11 cards in mind. Above, you can see the performance chart slowly building.
Please understand this clearly, in the end 'normally' you guys will most likely select a lower (NORMAL or just HIGH) image quality mode in the game, which is perfectly playable. We opted for these stringent settings so that we can use this software for a long time with future hardware as well. Moving forward, we'll be using this title as a DirectX 11 benchmark, meaning that previous generation (DX9/10) graphics cards will not (cannot) be tested with this particular DX11 game.
Anyway, completely playable on both cards .... versus downright amazing image quality.
PowerColor Radeon HD 7850 SCS3 review We test and review the PowerColor Radeon HD 7850 SCS3 today. This stock clocked Radeon HD 7850 is cooled passively, meaning it has no fans tool it down. That also means it's rather silent as it does not make any noise. But what about temperatures then you must be wondering ?
Gigabyte Radeon HD 7790 2GB OC review We test and review the Gigabyte Radeon HD 7790 2GB OC edition, also known under SKU code GV-R7790OC-2GD. We benchmark the product incl FCAT Frametimes. The new graphics card is intended to boost a little more performance into entry-level gaming. The Gigabyte HD7790 OC 2GB clocks in at 1075 MHz on the boost engine, packed with totally silent custom cooling.
MSI Radeon HD 7790 TurboDuo OC review We test and review the MSI Radeon HD 7790 OC edition, also known under SKU code R7790-1GD5-OC incl FCAT Frametimes. The new graphics card is intended to boost a little more performance into entry-level gaming.
Radeon HD 7990 review We review the new AMD Radeon HD 7990 including FCAT frametime measurements. The dual GPU product that you guys learned to know under codename Malta finally is released. AMD it doing it in style, two fully equipped Tahiti XT2 GPUs versus good yet silent cooling. In this review we'll look at the product, the architecture, the benchmarks, including frametime based FCAT measurements. Head on over towards our AMD Radeon HD 7990.