Palit GeForce GTX 660 Ti Jetstream review
Posted by Hilbert Hagedoorn on: 08/15/2012 01:00 PM [ 0 comment(s) ]
A smaller 28nm based chip means you can do more with less as the product becomes smaller, the GK104 GPU comes with roughly 3.54 billion transistors embedded into it. The TDP (maximum board power) sits at a very respectable 150 Watts. So in one hand you have a graphics card that uses less power, yet offers more performance. That's always a win.
The GeForce GTX 660 Ti will be released with two 6-pin power connectors to get enough current and a little spare for overclocking. This boils down as: 2x 6-pin PEG = 150W + PCIe slot = 75W is 225W available (in theory). We'll measure all that later on in the article but directly related is the following chapter.
Dynamic Clock Adjustment technology
Kepler GPU will feature a Dynamic Clock Adjustment technology and we can explain it easily without any complexity. Typically when your graphics card idles the cards clock frequency will go down... yes? Well, obviously Kepler architecture cards will do this as well, yet now it works vice versa as well. If in a game the GPU has room left for some more, it will increase the clock frequency a little and add some extra performance. You could say that the graphics card is maximizing it's available power threshold.
Here you can clearly see what the Dynamic clock is doing.
Even more simple, DCA resembles Intels Turbo Boost technology a little bit by automatically increasing the graphics core frequency with 5 to 10 percent when the card works bellow its rated TDP.
The baseclock of the Reference GeForce GTX 660 in 3D mode is 915 MHz, but it can boost towards 980 MHz. For the different SKUs from board partners these numbers will be different.
The 'Boost Clock' however is directly related to the maximum board power, so it might clock even higher as longs as the GPU sticks within it's power target. Overclocking on that end will work the same as GPU boost will continue to work while overclocking, it stays restricted within the TDP bracket. We'll show you that in our overclocking chapter.
3D Vision surround on a Single GPU
Whether or not NVIDIA would like to admit it, ATI's Eyefinity certainly changed the way we all deal with multi-monitor setups. As a result in the series 500 products there was multi monitor support for gaming with three monitors, this is called Surround Vision. The downside here was that you needed at least two cards setup in SLI for this to work.
It would not have made any sense to have not addressed this with Kepler, so Surround vision and 3D Surround vision are now supported with one card That means you can game even in 3D on three monitors with just one GeForce GTX 680 as the new display engine can drive four monitors at once. Keplers display engine fully supports HDMI 1.4a, 4K monitors (3840x2160) and multi-stream audio.
Using up-to 4 displays
We just had a quick chat about 3D Vision surround but Kepler goes beyond three monitors. You can connect four monitors, use three for gaming and setup one top side (3+1) monitor to check your email or something desktop related.
Summing up Display support
- 3D Vision Surround running off single GPU
- Single GPU support for 4 active displays
- DisplayPort 1.2, HDMI 1.4a high speed
- 4K monitor support - full 3840x2160 at 60 Hz
In combination with new Desktop management software you can also tweak your desktop output a little like center your Window taskbar at the middle of the three monitors or maximize windows to a single display. With the software you can also setup and apply bezel correction. Interesting though is a new feature that allows you to use hotkeys to see game menu's hidden by the bezel.
PCIe Gen 3
The series 600 cards from NVIDIA all are PCI Express Gen 3 ready. This update provides a 2x faster transfer rate than the previous generation, this delivers capabilities for next generation extreme gaming solutions. So opposed to the current PCI Express slots which are at Gen 2, the PCI Express Gen 3 will have twice the available bandwidth and that is 32GB/s, improved efficiency and compatibility and as such it will offer better performance for current and next gen PCI Express cards.
To make it even more understandable, going from PCIe Gen 2 to Gen 3 doubles the bandwidth available to the add-on cards installed, from 500MB/s per lane to 1GB/s per lane. So a Gen 3 PCI Express x16 slot is capable of offering 16GB/s (or 128Gbit/s) of bandwidth in each direction. That results in 32GB/sec bi-directional bandwidth.
For this review we test and benchmark the Palit GeForce GTX 650 Ti Boost OC edition. The product comes customized with their own PCB design, a dual-fan cooler, 2GB of memory with both that memory and the core baseclock slightly overclocked.
Palit GeForce GTX 660 Ti Jetstream review
In this review we'll look at the GeForce GTX 660 Ti from Palit, it's their all beefed up version, the GeForce GTX 660 Ti JetStream version. The GTX 660 Ti again has been equipped with a JetStream series cooler yet which remains a 3-slot design. It runs at a core clock frequency of 1006 MHz, has a boost frequency of 1085 MHz and the effective memory data rate (192-bit) is 6108 MHz.
Palit GeForce GTX 670 JetStream review
We review the Palit GeForce GTX 670 JetStream graphics card. the JetStream version which comes pre-overclocked at 1006 MHz on the baseclock and an impressible 1084 MHz on the boost clock. More interestingly, the boost clock during our test sessions was actually closer to 1200 MHz most of the time (!). To give the card enough framebuffer to work with the cards are equipped with 2048 GDDR5 on a 256-bits wide bus. Palit clocks this memory at 6108 MHz.
Palit GeForce GTX 680 4GB Jetstream review
We review the Palit GeForce GTX 680 4GB Jetstream edition. Why 4 GB ? Well some of you like to game at extremely high resolutions or have 8xAA as a bare minimum. If a graphics card runs out of graphics memory it'll starts swapping frames back and forward in that framebuffer which decreases the overall framerate. So today we'll look at the 4GB model, we'll specifically place a focus at some tests at 2560x1600 with a good chunk of AA enabled to see what difference the extra 2GB graphics memory will bring us in terms of performance.