Palit GeForce GTX 560 Sonic Platinum review
Posted by Hilbert Hagedoorn on: 05/16/2011 01:00 PM [ 0 comment(s) ]
We've been receiving numerous requests if it was possible to include the following two DX11 titles, Alien vs predator and Lost Planet 2. Initially we left these two titles out as AVP is really ATI optimized and Lost planet 2 is rather NVIDIA savvy. None the less, we will start gathering results from them in a single chart kind of way. But bare in mind that we find both titles a little BIAS to either of the manufacturers.
DX11: Alien Versus Predator
As with many of the already released DirectX 11 benchmarks, the Aliens vs. Predator DirectX 11 benchmark leverages your DirectX 11 hardware to provide an immersive game play experience through the use of DirectX 11 Tessellation and DirectX 11 Advanced Shadow features. In Aliens vs. Predator, DirectX 11 Geometry Tessellation is applied in an effective manner to enhance and more accurately depict HR Gigers famous Alien design. Through the use of a variety of adaptive schemes, applying tessellation when and where it is necessary, the perfect blend of performance and visual fidelity is achieved with at most a 4% change in performance. Your DirectX 11 hardware also allows for higher quality, smoother and more natural looking shadows as well.
DirectX 11 Advanced Shadows allow for the rendering of high-quality shadows, with smoother, artifact-free penumbra regions, which otherwise could not be realized, again providing for a higher quality, more immersive gaming experience.
You can try the benchmark yourself, download here.
We measure in 1920x1200 at 4xAA. 16X anisotropic filtering to more heavily stress the graphics cards being tested and all image quality settings have been set to the highest possible with the help of a customized configuration file.
Over time of course this chart will build up with more and more results.
DX11: Lost Planet 2
The Lost Planet 2 Benchmark can be downloaded here, you can measure the performance of your system and see first-hand how DirectX11.
A decade has passed since the first game, and the face of E.D.N. III has changed dramatically. Terra forming efforts have been successful and the ice has begun to melt, giving way to lush tropical jungles and harsh unforgiving deserts. Players will enter this new environment and follow the exploits of their own customized snow pirate on their quest to seize control of the changing planet.
Guru3D utilizes test B - The primary purpose of Test B is to push the PC to its limits and to evaluate the maximum performance of the PC. It utilizes many functions of Direct X11 resulting in a very performance-orientated, very demanding benchmark mode.
We measure in 2560x1600 to stress the title a little more. We apply 4xMSAA. 16X anisotropic filtering to more heavily stress the graphics cards being tested and all image quality settings have been set to the highest possible.
Here as well over time of course this chart will build up with more and more results.
For this review we test and benchmark the Palit GeForce GTX 650 Ti Boost OC edition. The product comes customized with their own PCB design, a dual-fan cooler, 2GB of memory with both that memory and the core baseclock slightly overclocked.
Palit GeForce GTX 660 Ti Jetstream review
In this review we'll look at the GeForce GTX 660 Ti from Palit, it's their all beefed up version, the GeForce GTX 660 Ti JetStream version. The GTX 660 Ti again has been equipped with a JetStream series cooler yet which remains a 3-slot design. It runs at a core clock frequency of 1006 MHz, has a boost frequency of 1085 MHz and the effective memory data rate (192-bit) is 6108 MHz.
Palit GeForce GTX 670 JetStream review
We review the Palit GeForce GTX 670 JetStream graphics card. the JetStream version which comes pre-overclocked at 1006 MHz on the baseclock and an impressible 1084 MHz on the boost clock. More interestingly, the boost clock during our test sessions was actually closer to 1200 MHz most of the time (!). To give the card enough framebuffer to work with the cards are equipped with 2048 GDDR5 on a 256-bits wide bus. Palit clocks this memory at 6108 MHz.
Palit GeForce GTX 680 4GB Jetstream review
We review the Palit GeForce GTX 680 4GB Jetstream edition. Why 4 GB ? Well some of you like to game at extremely high resolutions or have 8xAA as a bare minimum. If a graphics card runs out of graphics memory it'll starts swapping frames back and forward in that framebuffer which decreases the overall framerate. So today we'll look at the 4GB model, we'll specifically place a focus at some tests at 2560x1600 with a good chunk of AA enabled to see what difference the extra 2GB graphics memory will bring us in terms of performance.
