Palit GeForce GTS 250 2048MB review | test
Posted by Hilbert Hagedoorn on: 03/02/2009 02:00 PM [ 0 comment(s) ]
Photos - Palit GeForce GTS 250 (2048MB)
On the next few pages we'll show you some photos. The images were taken at high resolution and then cropped and scaled down. The camera used was a Canon 450D 12 MegaPixel.
One more perspective shot of the product cooler. It's hard to imaging that the card packs 2048MB of video memory as it is a fairly small card really.
Here we zoom in a little on the GPU, as you can see the heatpipes lead away from the GPU.
The cooler, works well cooling wise, not at all noisy. It's quite a spectacular looking product alright.
And one last photo from the card being benchmarked in our test system.
For this review we test and benchmark the Palit GeForce GTX 650 Ti Boost OC edition. The product comes customized with their own PCB design, a dual-fan cooler, 2GB of memory with both that memory and the core baseclock slightly overclocked.
Palit GeForce GTX 660 Ti Jetstream review
In this review we'll look at the GeForce GTX 660 Ti from Palit, it's their all beefed up version, the GeForce GTX 660 Ti JetStream version. The GTX 660 Ti again has been equipped with a JetStream series cooler yet which remains a 3-slot design. It runs at a core clock frequency of 1006 MHz, has a boost frequency of 1085 MHz and the effective memory data rate (192-bit) is 6108 MHz.
Palit GeForce GTX 670 JetStream review
We review the Palit GeForce GTX 670 JetStream graphics card. the JetStream version which comes pre-overclocked at 1006 MHz on the baseclock and an impressible 1084 MHz on the boost clock. More interestingly, the boost clock during our test sessions was actually closer to 1200 MHz most of the time (!). To give the card enough framebuffer to work with the cards are equipped with 2048 GDDR5 on a 256-bits wide bus. Palit clocks this memory at 6108 MHz.
Palit GeForce GTX 680 4GB Jetstream review
We review the Palit GeForce GTX 680 4GB Jetstream edition. Why 4 GB ? Well some of you like to game at extremely high resolutions or have 8xAA as a bare minimum. If a graphics card runs out of graphics memory it'll starts swapping frames back and forward in that framebuffer which decreases the overall framerate. So today we'll look at the 4GB model, we'll specifically place a focus at some tests at 2560x1600 with a good chunk of AA enabled to see what difference the extra 2GB graphics memory will bring us in terms of performance.