NVIDIA GeForce 3D Vision review
Posted by Hilbert Hagedoorn on: 06/22/2009 01:00 PM [ 0 comment(s) ]
The GeForce 3D Vision shutter glasses
Right, pretty beaten up from transport and well -- being reused by many editors certainly doesn't make that a charming photo. But there's your packaging of the GeForce 3D Vision glasses kit. The poor thing has been used like a cheap hooker.
Ooh lalaah... minus one point for NVIDIA marketing, we are missing one USB cable, missing one DVI-to-HDMI cable, missing a communications cable to connect a DLP TV to the IR communication device and yes... the driver CDs and manual are missing as well.
Well, at least we have the IR transmitter, shutter glasses and one mini USB cable, it's enough to get everything working. The small rubber parts to your lower right are in fact nose bridge pieces so you can optimally and comfortably position the glasses on your nose, very handy if you already wear glasses.
So this is the infra red transmitter. This device times your shutter glasses with the output on your monitor. At the front side you'll find a button with NVIDIA logo. Activate it and 3D stereo mode is activated. In the past you had to enable stereo mode with a combination of hotkeys, this is no longer needed. A much welcomed improvement.
Here we look at the backside of the IR transmitter. You connect the device with the help of the USB cable, here it'll communicate with NVIDIA's 3D stereo software.
In the middle you can see a scroll-wheel. This is a great implementation as it allows you to adjust the depth of the depth effect real-time on the fly. You can move the wheel to adjust the depth down and thus create a 'flatter' effect with just a small bit of 3D added to it, or push the wheel to its maximum to create the most depth possible. A great way to easily 'tweak' your preferred depth.
All the way to the right you can see a mini-stereo-type plug for communication with a 3D-Ready DLP TV.
You can say a lot about shutter glasses. Often though they look hideous and nerdy. NVIDIA tried real hard to make these glasses look like sunglasses. Though the end result is not a very sexy set of shutter glasses, I must admit they are definitely not ugly either.
The glasses are built sturdily and make a strong impression.
Last week we arrived at Sin City not only to cover CES but there was something else going on as well. In Las Vegas, NVIDIA had organized a briefing for a select group of the press. From Europe perhaps ten to fifteen people where invited for this somewhat privileged preview -- the topic, a technical overview of project Fermi. Fermi is of course the family name of the latest generation of GPUs from NVIDIA. The first chipset deriving from Fermi will be called the GF100 GPU which will likely be used on what we think will be called products like GeForce 360 and GeForce 380. Join us in a nice technology preview.
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