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Guru3D.com » Review » MSI Radeon HD 7770 OC edition review » Page 3

MSI Radeon HD 7770 OC edition review - Graphics engine architecture

Posted by Hilbert Hagedoorn on: 02/14/2012 02:00 PM [ 0 comment(s) ]

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The Graphics engine architecture

With the initial start of the 7900 series AMD moved away from the VLIW5 and VLIW4 architecture we have seen in the last generation of products. If anything, VLIW4 has shows certain inefficiencies in the Radeon HD 6900 series and while VLIW designs are fine for graphics they are not so grand for computing.

The Radeon HD 7700 series is also based on the new GCN architecture.

GCN is short for Graphics Core Next architecture and the architecture building block has changed significantly to remove certain inefficiencies seen in the VLIW architecture.

A GCN in its essence is the basis of a GPU that performs well at both graphical and computing tasks. For the compute side of things the new GCN Compute unit model has been introduced, it is designed for better utilization, high throughput and multi tasking. E.g. performance, performance, performance.

So your basic new Shader cluster is one called a (GCN) Compute Unit:

  • Non-VLIW Design
  • 16 wide SIMD Units
  • 64 KB registers / SIMD Unit

Now if we take 4 of these SIMD Units that will be the basis of one Compute Unit (CU). Each SIMD unit is 16 wide, times four per compute unit means that each CU unit has 64 shader processors.

The Cape Verde GPU has 10 Compute units meaning 64SIMDs x 10 CUs = 640 Shader processors (for the R7770).

  • Engine has Dual Geometry engines / Asynchronous Compute engines
  • 32 color ROPs per clock cycle
  • Engine ties to 512KB R/W L2 cache
  • Cape Verde GPU has up-to 10 Compute Units

The Graphics Core Next Compute Unit (CU) has about the same floating point power per clock as the previous one (i.e. Cayman). It also has the same amount of register space (for the vector units).  Each CU also has it's own registers and local data share.

Radeon HD 7750 and 7770

GCN is more efficient since it does not require instruction level parallelism (we assume it costs some more area/transistors as well). The outcome, compiling also becomes much more uncomplicated and that means more efficiency and thus there it is again, better performance. GCN is all about creating a GPU good for both graphics and computing purposes.





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