Guru3D.com
  • HOME
  • NEWS
    • Channels
    • Archive
    • Search
    • Submit
  • DOWNLOADS
    • New Downloads
    • Categories
    • Archive
    • Search
    • Submit
  • GAME REVIEWS
  • ARTICLES
    • Editorials
    • Guru3D VGA Charts
    • Rig of the Month
    • Join ROTM
    • PC Buyers Guide
    • Dated content
    • More Categories
  • HARDWARE REVIEWS
    • Videocards
    • Processors
    • Audio
    • Motherboards
    • Memory and Flash
    • SSD Storage
    • Chassis
    • Power Supply
    • Laptop and Mobile
    • Smartphone
    • Networking
    • Keyboard Mouse
    • Cooling
    • Knowledgebase
    • Search articles
    • More Categories
  • FORUMS
  • SEARCH
    • Search Articles
    • Search News
    • Search Files
  • NEWSLETTER
  • CONTACT

New Reviews
EVGA GeForce GTX 780 SC ACX review
Gigabyte GeForce GTX 780 WindForce 3x OC review
GeForce GTX 780 SLI and Multi monitor review
GeForce GTX 780 review
OCZ Vertex 450 SSD review
Gigabyte GeForce GTX 650 Ti Boost OC WindForce 2X review
MSI Radeon HD 7790 TurboDuo OC review
Metro Last Light VGA Graphics Benchmark performance test
Noctua NH-U12S and NH-U14S review
ASUS GeForce GTX 670 DirectCU Mini review

New Downloads
PrecisionX Download Version 4.2.0
GeForce 320.18 WHQL Driver Download
AMD Catalyst Application Profile Download 13.5 CAP1
MSI Afterburner 3.0.0 Beta 10 Download
PhysX System Software 9.13.0325 Download
GPU-Z Download 0.7.1
HWiNFO32 4.18 Download
HWiNFO64 4.18 Download
GeForce 320.14 BETA Driver Download
Nvidia Lifelike Human Face Rendering Tech Demo Download


New Forum Topics
by: BetA March against MONSANTO - 25 May - Worldwideby: Alexraptor Faulty Motherboard with GPU?by: RedSeptember Call of Juarez - Gunslingerby: anf will haswell be quicker....by: MerolaC HD 7950 or 7970?by: Tombz What's your favorite game of 2013 thus far?by: Conan Upgraded my video card.So far sp good a couple of issues!by: BLEH! Hostile Superioirty-Complex Co-Workers - What to do?by: BFGpu Afterburner Remote Serverby: hulawafu77 What games actually use the multi-threaded SSE supported PhysX 3.0?


Online Users
There are currently 2093 user(s) online:
Ade 1, DF-1, Google, Live Search, mohiuddin, MSN, Veeshush, Yahoo


Guru3D.com » Review » MSI GeForce N260GTX Lightning 1792 MB review » Page 2

MSI GeForce N260GTX Lightning 1792 MB review

Posted by Hilbert Hagedoorn on: 06/09/2009 01:00 PM [ 0 comment(s) ]

The GeForce GTX series 260 GPUs
Tweet 

The GeForce GTX series 260 GPUs

NVIDIA last year launched the GeForce GTX series 200. The initial 65nm parts where big, really big, as they have roughly 1400 million transistors. It's actually the biggest chip that NVIDIA has ever build. To compare it: the GeForce 8800 GTX 'only' had roughly 700 Million processors. it was a bold move for NVIDIA to roughly double up on that previous transistor count.

Interestingly enough, that also doubled up the die-size of the processor and everyone expected NVIDIA to make the product at a 55nm fabrication process. They did not as the new architecture was still based on a 65nm fabrication size.

It took NVIDIA roughly half a year to move from 65nm towards 55nm, which was recently introduced. The entire GTX 260 is now based on a 55nm GPU. And if you read our articles on a regular basis, you'd have learned that the GeForce GTX 280 (65nm) is now being replaced by the GTX 285 (55nm).

But enough chatter on that topic. Let's walk through some of the main features (you need to stamp into your head). Obviously a big chunk of the transistors are being utilized for the shader cores. And shader cores the product surely has:

  • 240 of them on the GeForce GTX 275/280/285.
  • 216 cores on the GeForce GTX 260 Core 216
  • 192 cores on the GeForce GTX 260

The shader architecture in the GTX 200 series is a work of art really, they have some cool features. Sitting in-between sets of shader cores for example now is an integration of local cache memory (16k software managed cache).

It is sitting in-between a block with 8 shader cores. So simply put, what helps here is that the data/instruction doesn't have to leave the GPU anymore to crunch it's data (normally in the regular frame buffer memory. This is a significant improvement in the architecture. You already spotted it, the new GeForce GTX 260 Core 216 has 216 Shader Processors (SPs).

Inside that GPU, the shaders cores are clustered in three blocks of eight shader processors. We know that there are ten clusters totaling up towards the 240 shader units for the GeForce GTX 280/285.  So the GTX 280/285 has 10x3x8= 240 Shader Processors. Therefore a standard GTX 260 has to have 8x3x8= 192 SPs.

The regular GeForce GTX 260 has got to have 8 shader clusters and thus 192 shader processors which you can utilize for gaming ... or computing other stuff.

What does this mean? Well:

  • one shader cluster has 3x8=24 shader processors
  • There are nine out of ten cluster enabled | 24x9=216 cores.

So the entire GTX 200 series is all one and the same chip. This new Core 216 GPU is in fact a full fetched GTX 280 core with one cluster laser-cut and deactivated. Check out the photo below.

GeForce GTX 280 - GeForce GTX 200 Series

GeForce Series 200 architecture - Look closely and spot the 10 shader clusters. On the GTX 260 Core 216 one has been disabled.

Other than the increased shader count, that should provide a significant boost to the shader compute power, other GPU denominators such as clock speeds remain the same. The GeForce GTX Core 216 SKUs will feature 72 texturing units and 28 ROPs. The updated GPU is technically called G200-103-A2 (the older core was G200-100-A2).The card still has a 448-bit (7x64-bit) wide GDDR3 memory bus with 896/1792 MB of framebuffer/memory. It comes with 1.0ns or lower memory chips.

So the extra 24 shader processor cores will give the SP216 versions of this product a little more bite. Especially in this price-range.

  GeForce
9800 GTX
GeForce GTX 260 GTX
260 SP216
GeForce GTX 280
Stream (Shader) Processors 128 192 216 240
Core Clock (MHz) 675 576 576 602
Shader Clock (MHz) 1675 1242 1242 1296
Memory Clock (MHz) x2 1100 999 999 1053
Memory amount 512 MB 896 MB 896 /1792 1024 MB
Memory Interface 256-bit 448-bit 448-bit 512-bit
HDCP Yes Yes Yes Yes
Two Dual link DVI Yes Yes Yes Yes

The reference clock frequencies for the 55nm parts of GTX 260 and Core 216 version remain the same, 576MHz on the GPU, and 999MHz for the GDDR3 memory. All that on a 448-bit memory interface. The power for the GTX 260 is fed by two six-pin connectors.

MSI N260 GTX Lightning Black edition





21 pages 1 2 3 4 next »


Guru3D.com » Articles » MSI GeForce N260GTX Lightning 1792 MB review » Page 2

Related Articles
MSI GeForce GTX 650 Ti BOOST OC review
In this article we review the MSI GeForce GTX 650 Ti BOOST OC edition review with that OC for a factory tweak. The product is customized with a new PCB, cooling and a few tweaks, it has 2GB of memory with both that memory and the core base-clock slightly overclocked. Overall an interesting product at an interesting price in the lower segment of the mainstream market.

MSI GeForce GTX 660 HAWK review
MSI GeForce GTX 660 HAWK we test and review the graphics card also located under SKU N660 HAWK.

MSI GeForce GTX 650 Ti review
We review the MSI GeForce GTX 650 Ti Power Edition. MSI applies a custom PCB and their Cyclone II cooler. Next to that you receive a factory overclock right out of the box. Let's check it out shall we ?

MSI GeForce GTX 660 TwinFrozr III review
We review the MSI GeForce GTX 660 TwinFrozr III. it's already factory overclocked for you, comes in a custom design PCB out and is custom cooled. Combined with MSI's Military component usage you may expect something sturdy and well performing. lets check out this review.

Follow Guru3D on Google+ - Facebook - YouTube - Twitter © 2013