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Guru3D.com » Review » Medal of Honor Warfighter VGA Graphics performance » Page 3

Medal of Honor Warfighter VGA Graphics performance - In-game screenshots

Posted by Hilbert Hagedoorn on: 10/25/2012 01:06 PM [ 44 comment(s) ]

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In-game screenshots

Thanks to the Frostbite 2 engine, MOH WarFighter  will have very nice visuals and graphics, compared to any game on the market.

The above screenshots are based on DX11 rendering, mind you that the game is DX10 compatible as well. This is a game chasing authenticity rather than realism, and in the face of the ever-more bombastic Call of Duty series that's genuinely an exciting place to be.

Medal of Honor Warfighter tells the personal story of U.S. Tier 1 Operator “Preacher,” as he returns home only to find his family torn apart from years of combat deployment. Trying to pick up the pieces and salvage what remains of his marriage, Preacher is reminded of what he’s fighting for - family.

But when a deadly explosive known as PETN penetrates civilian borders and his two worlds collide, Preacher and his fellow teammates are sent in to do what they do best – solve the problem.

By the way these are all crops from 1920x1200 screenshots. Overall you'll likely agree with me that the graphics are a good improvement over the previous series.





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Yes, its that time where another installment of the successful series of Medal of Honor has arrived. The previous game in the series, Medal of Honor:Allied Assault took place during WWII, starting with the horrific, and quite fun, battle sequence of DDay. You're task in the previous game was to infiltrate the German forces and help bring an end to their efforts. Medal of Honor:Pacific Assault is also during WWII, however it concentrates on the opposite side of the globe, namely Japan on the outerlying islands. There has been many years of separation between the first Medal of Honor and this one, so there was plenty of time for improvements, graphical and otherwise.

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