Guru3D.com
  • HOME
  • NEWS
    • Channels
    • Archive
    • Search
    • Submit
  • DOWNLOADS
    • New Downloads
    • Categories
    • Archive
    • Search
    • Submit
  • GAME REVIEWS
  • ARTICLES
    • Editorials
    • Guru3D VGA Charts
    • Rig of the Month
    • Join ROTM
    • PC Buyers Guide
    • Dated content
    • More Categories
  • HARDWARE REVIEWS
    • Videocards
    • Processors
    • Audio
    • Motherboards
    • Memory and Flash
    • SSD Storage
    • Chassis
    • Power Supply
    • Laptop and Mobile
    • Smartphone
    • Networking
    • Keyboard Mouse
    • Cooling
    • Knowledgebase
    • Search articles
    • More Categories
  • FORUMS
  • SEARCH
    • Search Articles
    • Search News
    • Search Files
  • NEWSLETTER
  • CONTACT

New Reviews
Gigabyte GeForce GTX 650 Ti Boost OC WindForce 2X review
MSI Radeon HD 7790 TurboDuo OC review
Metro Last Light VGA Graphics Benchmark performance test
Noctua NH-U12S and NH-U14S review
ASUS GeForce GTX 670 DirectCU Mini review
OCZ Vertex 3.20 SSD review
Gigabyte Radeon HD 7790 2GB OC review
Cooler Master Eisberg 240L Prestige review
Guru3D and OCZ Contest - PC Power 1200W PSU Giveaway
MSI GeForce GTX 650 Ti BOOST OC review

New Downloads
MSI Afterburner 3.0.0 Beta 10 Download
PhysX System Software 9.13.0325 Download
GPU-Z Download 0.7.1
HWiNFO32 4.18 Download
HWiNFO64 4.18 Download
GeForce 320.14 BETA Driver Download
Nvidia Lifelike Human Face Rendering Tech Demo Download
3DMark Download v1.1.0
XBMC Media Center Download 12.0 2
RTSS Rivatuner Statistics Server Download v5.1.1


New Forum Topics
by: Stone Gargoyle Battlefield 4 in October 2013?by: villa_youth Metro: Last Lightby: jmpnop Which PSU?by: asder00 AMD Catalyst 13.4 (12.104.0.0 March 28) Official WHQLby: Hilbert Hagedoorn NVIDIA GeForce GTX 780, GTX 770 and GTX 760 Tiby: Hilbert Hagedoorn Microsoft Xbox One console shownby: RedSeptember Call of Juarez - Gunslingerby: msi-afterburner MSI Afterburner 3.0.0 Beta 10(2013-05-22)by: mentalpeace Borderlands 2 + MSI 670 oc + Physx Highby: Stone Gargoyle Dead Island Riptide Announced


Online Users
There are currently 2753 user(s) online:
Apatch, Darkiee, Google, harkinsteven, Hyper, Live Search, MSN, orangek3nny, StewieTech, wammes, WhiteLightning, Yahoo


Guru3D.com » Review » Inno3D GeForce GTX 580 OC review » Page 2

Inno3D GeForce GTX 580 OC review

Posted by Hilbert Hagedoorn on: 11/28/2010 02:00 PM [ 0 comment(s) ]

The GF110 Graphics Processor
Tweet

 

The GF110 Graphics Processor

After the GTX 480 release NVIDIA went back to the drawing board and introduced a new revision based on the GF100 ASIC, now labeled as the GF110.

With this release, NVIDIA now has a full range of products out on the market from top to bottom. All the new graphics adapters are of course DirectX 11 ready. With Windows 7 and Vista also being DX11 ready all we need are some games to take advantage of DirectCompute, multi-threading, hardware tessellation and new shader 5.0 extensions. DX11 is going to be good and once tessellation kicks into games, much better looking.

  • GeForce GTX 580 : 512 SP, 384-bit, 243W TDP
  • GeForce GTX 480 : 480 SP, 384-bit, 250W TDP
  • GeForce GTX 470 : 448 SP, 320-bit, 225W TDP

The GPU that empowers it all has small architectural changes, some stuff was stripped away and some additional functional units for tessellation, shading and texturing have been added. Make note that the GPU still is big, as the fabrication node is still 40nm. TSMC canceled the 32nm fab node preventing this chip from being smaller.

Both the GF100 and GF110 graphics processors have sixteen shader clusters embedded in them (called SMs). For the GeForce GTX 480, one such a cluster was disabled and on the GeForce GTX 470, two were actually disabled. The GTX 580 has the full 512 shader processors activated, meaning a notch more performance just based on that alone already. So that's 512 shader processors, 32 more than the GTX 480 had.

Finally, to find some additional performance, the card got clocked a chunk faster at 772 MHz as well, whereas the GeForce GTX 480 was clocked at 700 MHz.

  GeForce
9800 GTX
GeForce GTX
285
GeForce GTX
295
GeForce GTX
470
GeForce GTX
480
GeForce GTX
580
Stream (Shader) Processors 128 240 240 x2 448 480 512
Core Clock (MHz) 675 648 576 607 700 772
Shader Clock (MHz) 1675 1476 1242 1215 1400 1544
Memory Clock (effective MHz) 2200 2400 2000 3350 3700 4000
Memory amount 512 MB 1024 MB 1792 MB 1280 1536 1536
Memory Interface 256-bit 512-bit 448-bit x2 320-bit 384-bit 384-bit
Memory Type gDDR2 gDDR3 gDDR3 gDDR5 gDDR5 gDDR5
HDCP Yes Yes Yes Yes Yes Yes
Two Dual link DVI Yes Yes Yes Yes Yes Yes
HDMI No No No Yes Yes Yes

For Fermi, NVIDIA made their memory controllers GDDR5 compatible, which was not the case on GT200 based GeForce GTX 260/275/285/295, hence their GDDR3 memory.

Memory wise NVIDIA has large expensive memory volumes due to their architecture, we pass 1 GB as standard these days for most of NVIDIA's series 400 and 500 graphics cards. Each memory partition utilizes one memory controller on the respective GPU, which will get 256MB of memory tied to it.

  • The GTX 470 has five memory controllers (5x256MB) = 1280 MB of GDDR5 memory
  • The GTX 480 has six memory controllers (6x256MB) = 1536 MB of GDDR5 memory
  • The GTX 580 has six memory controllers (6x256MB) = 1536 MB of GDDR5 memory

As you can understand, the massive memory partitions, bus-width and combination of GDDR5 memory (quad data rate) allow the GPU to work with a very high framebuffer bandwidth (effective). Let's put most of the data in a chart to get an idea and overview of changes:

Graphics card GeForce GTX 470 GeForce GTX 480 GeForce GTX 580 Inno3D
GTX 580 OC
Fabrication node 40nm 40nm 40nm 40nm
Shader processors 448 480 512 512
Streaming Multiprocessors (SM) 14 15 16 16
Texture Units 56 60 64 64
ROP units 40 48 48 48
Graphics Clock (Core) 607 MHz 700 MHz 772 MHz 820 MHz
Shader Processor Clock 1215 MHz 1401 MHz 1544 MHz 1640 MHz
Memory Clock / Data rate 837 MHz / 3348 MHz 924 MHz / 3696 MHz 1000 MHz / 4000 MHz 1050 MHZ /
4200 MHz
Graphics memory 1280 MB 1536 MB 1536 MB 1536 MB
Memory interface 320-bit 384-bit 384-bit 384-bit
Memory bandwidth 134 GB/s 177 GB/s 192 GB/s 200 GB/s
Power connectors 2x6-pin PEG 1x6-pin PEG, 1x8-pin PEG 1x6-pin PEG, 1x8-pin PEG 1x6-pin PEG,
Max board power (TDP) 215 Watts 250 Watts 244 Watts 260 Watts
Recommended Power supply 550 Watts 600 Watts 600 Watts 600 Watts
GPU Thermal Threshold 105 degrees C 105 degrees C 97 degrees C 97 degrees C

So we talked about the core clocks, specifications and memory partitions. Obviously there's a lot more to talk through. Now, at the end of the pipeline we run into the ROP (Raster Operation) engine and the GTX 580 again has 48 units for features like pixel blending and AA.

There's a total of 64 texture filtering units available for the GeForce GTX 580. The math is simple here, each SM has four texture units tied to it.

  • GeForce GTX 470 has 14 SMs X 4 Texture units = 56
  • GeForce GTX 480 has 15 SMs X 4 Texture units = 60
  • GeForce GTX 580 has 16 SMs X 4 Texture units = 64

Though still a 40nm based chip, the GF110 GPU comes with almost 3 billion transistors embedded into it. The TDP remains the same at roughly 240~250 Watts, while performance goes up ~20%.

TDP = Thermal Design Power. Roughly translated, when you stress everything on the graphics card 100%, your maximum power consumption is the TDP.

The GeForce GTX 580 comes with both a 6-pin and 8-pin power connector to get enough current and a little spare for overclocking. This boils down as: 8-pin PEG = 150W + 6-pin PEG = 75W + PCIe slot = 75W is 300W available (in theory).





20 pages 1 2 3 4 next »


Guru3D.com » Articles » Inno3D GeForce GTX 580 OC review » Page 2

Related Articles
Inno3D GeForce GTX 660 Ti iChill review
In this review we'll look at the GeForce GTX 660 Ti from Inno3D, it's their all new GeForce GTX 660 Ti iCHILL version and to date is one of the most impressive graphics cards in the 660 Ti range we have tested.

Inno3D GeForce GTX 580 OC review
We review the Inno3D GeForce GTX 580OC. Despite a very high price tag the product seems to become a nice success. As such directly at launch several models based of this SKU where already announced, e.g. the regular clocked models, factory higher clocked models, liquid cooled models. This OC edition, in particular this is a reference GeForce GTX 580 that has been clocked faster to 820 MHz on the core where it also welcomes a nice bump on the overall memory frequency.

Inno3D GeForce GTX 460 OC review
We test and review the Inno3D GeForce GTX 460 OC. The Inno3D GeForce GTX 460 OC model we test today flexes the GPU and memory muscle all the way up towards a rocking core of 750MHz, the shaders to 1500 MHz and the GDDR5 to 3800 MHz (effective). Armed with a 2-year limited warranty, Inno3D is trying real hard to not only bring a nice custom board to the market, but tries to release pre-overclocked models at a fairly normal pricing, yet with a hefty overclock. And whenever there's 'overclock' in the branding .. there is of course Guru3D.com

Inno3D GeForce GTX 480 iChill Black Series review
We test and review the Inno3D GeForce GTX 480 iChill Black Series. This GeForce GTX 480 graphics card is liquid cooled. With a liquid cooled loop you can bring down temperatures towards roughly 50 Degrees (under full load), that's roughly 40 degrees less than the reference cooler offers. Obviously you'll need a proper water-cooling setup to add this card to but yeah, today we'll review the i-ChiLL GeForce GTX 480 Black Series equipped with a liquid cooling block. In the package we'll spot a "full cover" water-block that is responsible for cooling down the GPU, Voltage Regulators, I/O chip, memory modules, and other critical components.

Follow Guru3D on Google+ - Facebook - YouTube - Twitter © 2013