Inno3D GeForce 9800 GT Twin Turbo review -
5 - Compute Unified Device Architecture
Compute Unified Device Architecture (CUDA)
As you guys know, ever since GeForce series 8 NVIDIA is getting pretty keen on us utilizing the GPU for functions other than rendering your games. Face it, the floating point parallel processing power of GPUs as shown today is humongous. There's a lot of potential doing other things rather than just gaming with your graphics cards.
So there's more to the GeForce 8 series and newer series than playing games. More and more non-gaming related features are and can be offloaded towards the GPU. Roughly a year or two ago NVIDIA introduced CUDA. CUDA is a software layer that allows software developers to 'speak' with the GPU and have it process data using your graphics card. This really is the most simple & basic description I can give it.
Taking it up a notch; still a very simplified explanation: if you can program in C++, chances are pretty good you'll be able to 'speak' to that GPU and get it to return data to you. Here's where we dive into what NVIDIA refers to as 'GPU Beyond' - the GPU evolving beyond graphics applications, beyond gaming. Some dry examples of what you can use the GPU for.
- Physics simulation
- Signal processing
- Computational geometry, biology, chemistry, physics, finance.
- Data management
Now I know this is all very abstract, especially to explain. But for the years to come we'll start to see some pretty interesting applications that run over or get assisted by your GeForce GPU. The biggest problem with CUDA is that 99% of the CUDA applications are specific to a company or internal projects, therefore that 99% of the software we never get to see. So it's very hard to understand for the end user, specifically the consumer, what CUDA can achieve with your graphics card. To keep it understandable I need to keep it real simple. And I will do so with explaining some examples of where CUDA can help.
Transcoding Video on the GPU
Let's go to a more practical consumer application. Most of us have an iPhone, iTouch or iPod, right? I don't know about you but whenever I need to catch a flight, train or just travelling in general, I like to have some movies on my iTouch. My flights are sometimes inter-continental, and 10+ hour flights have to be the most boring thing ever. So to kill time I like to watch some hand-picked movies or tv-series on my iTouch.
Now if you know what I'm talking about, and do that on a regular basis too then you'll share my pain of transcoding video files. For example, if you have a nice high-def movie you like to transcode to an iPod (MP4) compatible format, the PC with any modern processor will crunch that data for hours (depending on the source material of course). Example for my last trip: I transcoded high-definition files to an MP4 compatible format for my iTouch. My PC has been transcoding 10 GB of content and I think it took like 15 hours to do so. There's only one word for this, and that's nauseating.
So the problem at hand: if you like to fill that iPod with video content, your PC could be at work for a day easily. Quite annoying.
We recently got in contact with a company called Elimental. Among the applications they are working on, they have a piece of software called 'Badaboom media converter'. This company is working right now on several software applications that will manage the transcoding process over the GPU, and it does so with CUDA. Now here's the point I'm slowly working towards.
We've seen what it can do, and it's really interesting. Where a PC with a modern processor would take, say five hours to transcode, with the CUDA based Badaboom media converter (badabing? Sopranos? or is that my twisted mind?) you can cut down that time massively.
Fact is that once you transcode over the GPU instead of over the CPU, the speedup is significant. The software is still in development stages, but once released and 100% stable... it'll rock your GPU.
Badaboom software ladies and gents. Keep an eye on them - elementaltechnologies.com
Folding@Home on the GeForce GPU
Small sidenote here, Guru3D is ranking in the Folding@Home top 100, yes... I'm very proud of our guys crunching these numbers!
Obviously you guys read the news already, personally I'm pretty psyched about it myself. Last year I spoke with Mike Houston from Stanford University, he's a key figure behind the Folding@Home project, in fact he's the one that convinced me to start Team Guru3D for Folding@Home.
Back then I had concerns about the fact that a GPU client for GeForce Based graphics cards was still not a reality. NVIDIA's point of view on this topic was simple; it's not a priority for us, they stated. When I asked Mike, why not run it through CUDA (as I figured CUDA would be the best solution to their problem) he claimed that lacking development access from NVIDIA was part of the problem.
The problem last year with CUDA was that it is a complete rewrite of lots of code that will only run on a single vendor. And at Stanford they figured, it's hard to be convinced to do this when things don't work with their code base.
Now, the good news then. Over the past 12 months a lot of progress has been made between the two parties involved. And right now there is a beta folding client available that is working with GeForce Series 8, 9 and GTX graphics processors. See, it is CUDA based... meaning that all CUDA ready GPU's will run and can start folding.
Join Team Guru3D please !
The client is out, if possible please join team Guru3D and let's fold away some nasty stuff. The good thing, you won't even notice that's running. Our Folding@Home info can be found here:
Our team number is 69411 and if you decide to purchase the GeForce GTX 280/260 product, guys, promise me you'll use it to fold for us. Of course I recommend all GeForce 8800/9800 owners to give this a try as well.
By making this move my dear friends, there are now 70 Million GPUs available to compute the biggest mysteries in diseases and illnesses. Again, let's make Team Guru3D the biggest one available guys, join our team - 69411.
We had early access to the application. Here you can see the GPU client activated and crunching data on the GTX 280. And it's fast!
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