Sam Fisher returns for his third installment. Splinter Cell: Chaos Theory, the third game in the acclaimed Splinter Cell series, manages to improve the games visuals, make the gameplay a bit more nonlinear and adds some new gameplay modes to the already exhaustive Splinter Cell brand. Anyone who has seen Chaos Theory in action can attest to its visual masterpiece. Dynamic lighting is back in a big way. No longer are shadows blobby, elongated representations of the characters. Now we have shadows that are detailed and exact.
Another of the biggest renovations of the graphics is the amazing use of bump and normal mapping. Now when you are sulking around in the shadows of espionage Sam actually has a recognizable face, with expressions and features that look real. Rather than the flat textured faces we have seen in the games previous.
Extreme gaming fun at ~45 FPS @ 1920x1200. We had HDR and 16xAF enabled.
Call of Duty 2
Call Of Duty 2 redefines the cinematic fighting game. It's a complete wargaming experience with more immense, more intense, more realistic battles than ever before. Beautifully rendered graphics, dynamic lighting and shadows, groundbreaking AI, and choice-based gameplay innovations make this the most intense WWII shooter yet. Go online for Axis vs. Allies team-based multiplayer action, building on the intense Call of Duty multiplayer modes.
With a single card you can play up-to 1600x1200. Call of Duty 2 is SO HARD on the graphics core. We also had a driver abnormality here as the scores in the lower resolutions had a 10% differential here and there. I'm still hunting this bug.
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