One of the biggest game releases of 2011 was Battlefield 3, a combat immersive game that blew us from our socks. We'll take this title and have a look at DX11 performance with the newest graphics cards.
With the plot set in 2014, SSgt Blackburn leads a five-man squad on a mission to locate, find and safely return a US squad investigating a possible chemical weapons site, whose last known position was a market controlled by a hostile militia called the PLR. Blackburn and his squad is later sent to Tehran to apprehend a high-value target named Al-Bashir. While investigating an underground vault in a local bank, Blackburn and his team learn that the PLR had access to Russian portable nuclear devices, and that two of the devices are missing.
All test runs have enabled:
4x MSAA enabled
16x AF enabled
Level: Operation Swordbreaker
We test at Ultra quality mode, should your graphics card have sever issues running in this configuration, by all means select a lower quality level or disable MSAA, 4xA MSAA will cost you almost a third to half your framerate. The chart above, shows various cards in 1920x1200.
The GTX 670 again is impressive.
We use a run that is located in the Operation Swordbreaker level, have a peek where we are recording:
Above the level we use to measure game performance. This is the operation SwordBreaker level- a generic recording, not specific to this graphics card.
Our Battlefield 3 DirectX 11 benchmark run, here we are in DX11 mode with Ultra settings. This is the Operation Swordbreaker level where there is a good balance in-between graphics card GPU load and processor utilization, making this an excellent level to test GPU performance in. There will be levels that are a tiny bit more stringent, there will be levels and sections way more easy. We think this level is the best representation of the game engine though.
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