GeForce GTX 670 2 and 3-way SLI review
Posted by Hilbert Hagedoorn on: 05/09/2012 01:00 PM [ 0 comment(s) ]
DX10: Far Cry 2
Developer Crytek managed to fashion one of the most convincing and striking locales in all of gaming, and satisfied gamers with the freedom to pass through the landscape and tackle enemies in almost any way they saw fit. You surely remember Jack Carver and that things were about to get seriously messed up for you? Well, tough luck. You are no longer at that deserted tropical island, but hop into a jeep and arrive at the sandy savannah surroundings of Africa. And that's a change... as much as you'll no longer run into any mutants, aliens, or any superpowers or psychic powers. Also - you are no longer Jack Carver, you assume the role of one of nine different mercenaries who are embedded in the midst of a brutal civil war which rages in an imaginary African nation.
Everything that goes down is involved in a dirty little bush war in central Africa and you'll have to use a rusty AK-47 and whatever bits of scavenged land mines you can duct-tape together. Two factions struggle for supremacy: the United Front for Liberation and Labour and the Alliance for Popular Resistance, and both are known for blood and control.
Far Cry 2:
- Level: Ranch Small
- High-quality DX10 mode
- 8x AA (Anti-aliasing)
- 16x AF (Anisotropic Filtering)
In the results above we'll purely look at GeForce GTX 670 scaling. Remember that the cards are all running at reference clock frequencies.
For 2-way SLI your resolution to monitor is 1920x120, with 3-way SLI you should be monitoring 2560x1600. Overall though -- please do focus on 2560x1600 scaling if you are after high resolution monitor setups and optimal scaling. As you can see up-to 2-way SLI scales nicely, and throughout the article we'll notice that 3-way scaling is much more difficult thing to achieve.
Now since 99% of you game at 1920x1080 or 1920x1200 this is our reference baseline as shown above. Yep, 3-way SLI is going to be a tough nut to crack at this resolution, especially with a somewhat dated title like Far Cry 2.
So what happens when inject more multi-GPU solutions, above some results we gathered over time at 1920x1200.
In this article we review the Gigabyte GeForce GTX 650 Ti Boost OC WindForce 2X with that OC for a factory tweak and the Windforce indicating a silent yet powerful two fan cooling solution. The product is customized with a new PCB, cooling and a few tweaks, it has 2GB of memory with both that memory and the core base-clock slightly overclocked. An tasty product at an interesting price in the lower segment of the mainstream market.
ASUS GeForce GTX 670 DirectCU Mini review
In this article we review the ASUS GeForce GTX 670 DirectCU Mini edition, a compact performance graphics card designed primarily for small form factor PCs with mini ITX motherboards. The dual-slot card measures just 17cm and features the NVIDIA GTX 670 GPU. ASUS has re-engineered the DirectCU cooler to fit small form factor cases. While shorter, it introduces a copper vapor chamber placed directly on top of the GPU for faster heat spreading and dispersal with 20% lower temperatures than reference GTX 670.
MSI GeForce GTX 650 Ti BOOST OC review
In this article we review the MSI GeForce GTX 650 Ti BOOST OC edition review with that OC for a factory tweak. The product is customized with a new PCB, cooling and a few tweaks, it has 2GB of memory with both that memory and the core base-clock slightly overclocked. Overall an interesting product at an interesting price in the lower segment of the mainstream market.
EVGA GeForce GTX 650 Ti Boost SC edition review
In this article we review the EVGA GeForce GTX 650 Ti Boost SC edition review with that SC for superclocked. The product is fairly reference looking but does come with EVGA's own styled cooler, it has 2GB of memory with both that memory and the core baseclock slightly overclocked quite significant.