GeForce GTX 670 2 and 3-way SLI review -
DX10: Far Cry 2
DX10: Far Cry 2
Developer Crytek managed to fashion one of the most convincing and striking locales in all of gaming, and satisfied gamers with the freedom to pass through the landscape and tackle enemies in almost any way they saw fit. You surely remember Jack Carver and that things were about to get seriously messed up for you? Well, tough luck. You are no longer at that deserted tropical island, but hop into a jeep and arrive at the sandy savannah surroundings of Africa. And that's a change... as much as you'll no longer run into any mutants, aliens, or any superpowers or psychic powers. Also - you are no longer Jack Carver, you assume the role of one of nine different mercenaries who are embedded in the midst of a brutal civil war which rages in an imaginary African nation.
Everything that goes down is involved in a dirty little bush war in central Africa and you'll have to use a rusty AK-47 and whatever bits of scavenged land mines you can duct-tape together. Two factions struggle for supremacy: the United Front for Liberation and Labour and the Alliance for Popular Resistance, and both are known for blood and control.
Far Cry 2:
- Level: Ranch Small
- High-quality DX10 mode
- 8x AA (Anti-aliasing)
- 16x AF (Anisotropic Filtering)
In the results above we'll purely look at GeForce GTX 670 scaling. Remember that the cards are all running at reference clock frequencies.
For 2-way SLI your resolution to monitor is 1920x120, with 3-way SLI you should be monitoring 2560x1600. Overall though -- please do focus on 2560x1600 scaling if you are after high resolution monitor setups and optimal scaling. As you can see up-to 2-way SLI scales nicely, and throughout the article we'll notice that 3-way scaling is much more difficult thing to achieve.
Now since 99% of you game at 1920x1080 or 1920x1200 this is our reference baseline as shown above. Yep, 3-way SLI is going to be a tough nut to crack at this resolution, especially with a somewhat dated title like Far Cry 2.
So what happens when inject more multi-GPU solutions, above some results we gathered over time at 1920x1200.
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