GeForce GTX 560 SLI tested -
DX10: Crysis WARHEAD
DX10: Crysis WARHEAD
Dense jungle environments, barren ice fields, Korean soldiers and plenty of flying aliens. There's no denying that this is more of the same, except that here it's a more tightly woven experience with a little less freedom to explore.
With a top-end PC (although Warhead has supposedly benefited from an improved game engine, you'll still need a fairly beefy system) rest assured, developer Crytek has enhanced more than just the graphics engine.
Vehicles are more fun to drive, firefights are more intense and focused, and aliens do more than just float around you. More emphasis on the open-ended environments would have been welcome, but a more exciting (though shorter) campaign, a new multiplayer mode, and a whole bunch of new maps make Crysis Warhead an excellent expansion to one of last year's best shooters.
Crysis Warhead has good looks. As mentioned before, the game looks better than Crysis, and it runs better too. Our test machine, which struggled a bit to run the original at high settings, ran Warhead smoothly with the same settings. Yet as much as you may have heard about Crysis' technical prowess, you'll still be impressed when you feast your eyes on the swaying vegetation, surging water, and expressive animations. Outstanding graphics. Couldn't say more here.
Crysis Warhead then: we up the ante a little more by enabling DX10.
- Level Ambush
- Codepath DX10
- Anti-Aliasing 2x MSAA
- In game quality mode Gamer
And in the comparative performance chart, we can start to evaluate again. We are seeing very constant performance and numbers, across the board. Crysis scales a little bit less then expected, but still handles really great numbers.
In SLI mode you may even go a little adventurous, flock on Enthusiast mode and pop on 8x Antialiasing. At a monitor resolution of 1920x1200 pixels that will still bring you an average of 498 frames per second. That is just great performance.
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