Guru3D.com
  • HOME
  • NEWS
    • Channels
    • Archive
    • Search
    • Submit
  • DOWNLOADS
    • New Downloads
    • Categories
    • Archive
    • Search
    • Submit
  • GAME REVIEWS
  • ARTICLES
    • Editorials
    • Guru3D VGA Charts
    • Rig of the Month
    • Join ROTM
    • PC Buyers Guide
    • Dated content
    • More Categories
  • HARDWARE REVIEWS
    • Videocards
    • Processors
    • Audio
    • Motherboards
    • Memory and Flash
    • SSD Storage
    • Chassis
    • Power Supply
    • Laptop and Mobile
    • Smartphone
    • Networking
    • Keyboard Mouse
    • Cooling
    • Knowledgebase
    • Search articles
    • More Categories
  • FORUMS
  • SEARCH
    • Search Articles
    • Search News
    • Search Files
  • NEWSLETTER
  • CONTACT

New Reviews
Gigabyte GeForce GTX 650 Ti Boost OC WindForce 2X review
MSI Radeon HD 7790 TurboDuo OC review
Metro Last Light VGA Graphics Benchmark performance test
Noctua NH-U12S and NH-U14S review
ASUS GeForce GTX 670 DirectCU Mini review
OCZ Vertex 3.20 SSD review
Gigabyte Radeon HD 7790 2GB OC review
Cooler Master Eisberg 240L Prestige review
Guru3D and OCZ Contest - PC Power 1200W PSU Giveaway
MSI GeForce GTX 650 Ti BOOST OC review

New Downloads
MSI Afterburner 3.0.0 Beta 10 Download
PhysX System Software 9.13.0325 Download
GPU-Z Download 0.7.1
HWiNFO32 4.18 Download
HWiNFO64 4.18 Download
GeForce 320.14 BETA Driver Download
Nvidia Lifelike Human Face Rendering Tech Demo Download
3DMark Download v1.1.0
XBMC Media Center Download 12.0 2
RTSS Rivatuner Statistics Server Download v5.1.1


New Forum Topics
by: NiukNiuk Guild Wars 2 Design Manifestoby: Hilbert Hagedoorn NVIDIA GeForce GTX 780, GTX 770 and GTX 760 Tiby: cowie Calling all benchersby: Hilbert Hagedoorn Microsoft Xbox One console shownby: Stone Gargoyle Battlefield 4 in October 2013?by: Crowbar Skyrim graphics mod question...by: Hilbert Hagedoorn Gigabyte GeForce GTX 650 Ti Boost OC WindForce 2X testedby: Sukovsky Change GTX 680 to 7970 DirectCU2?by: kens30 P67 an Z77 owners..by: Stone Gargoyle Xbox World reveals Next Gen Xbox?


Online Users
There are currently 2966 user(s) online:
EyesLikeSkies, Google, Mraz, MSN, Yahoo


Guru3D.com » Review » GeForce GTX 470 & 480 review » Page 11

GeForce GTX 470 & 480 review

Posted by Hilbert Hagedoorn on: 03/26/2010 02:00 PM [ 0 comment(s) ]

Image quality - 32xAA - Accelerated Jittered Sampling
Tweet

 

Image quality improvement

Next to the beefy hardware setup and new features, we also see new image quality options. NVIDIA put focus on even better Anti-Aliasing shadows and a new AA mode.

A new Anti-Aliasing mode - 32x CSAA
GeForce GTX series 400A new Anti-aliasing mode has been introduced. Now I'll be honest with you here. After 8xAA I gave up on all the other AA modes, 8xAA really is enough for me without the risk of a large performance hit. Especially at a monitor resolution of 1600x1200 and above, high levels of AA start to matter less.

NVIDIA of course will always seek new features to present to you as an end user, and sure... some of you are really into uber high AA modes.

Well good news for you. NVIDIA designed a custom sample anti-aliasing mode where you can get your freak on with 32xAA samples at very little performance loss, it's of course done with a trick or; well two actually.

It's almost like cooking, you take the right ingredients stir and shake it up a little and boom... there you go. What NVIDIA is doing with the 32xCSAA mode is relatively simple to explain, they take eight color samples and then 24 coverage samples to define your AA pixel color value. The method was actually already introduced on G80 and GT200 if memory serves me right, but has been improved. The GT200 however managed 16xCSAA with eight color samples and eight coverage samples.

Here's what NVIDIA is doing with their 32xCSAA filter (look at image to the right). With 32xCSAA enabled it is possible to get exemplary AA with a minimal performance hit, in fact it should be roughly as fast as say the GT200 at 16xCSAA. 

The screenshots to the right are captured by ourselves, you are looking at Battlefield Bad Company 2. As you can see there are distinct differences in image quality when we cycle through a range of AA options. All the way on top we have 32xCSAA enabled and all the way below we have no AA.

As the screenshots show quite abundantly it does make a difference and the performance hit really is not that bad. We'll show you performance later on in our benchmarks.

Should you like to peek at the original screenshots, here you can have a look at the 24-bit PNG files:

  • BBC2 32 xAA
  • BBC2 16 xAA
  • BBC2 8 xAA
  • BBC2 1 xAA

One last note, below you can see the sample pattern 32xCSAA applies, clearly visible are the eight color samples and then the 24 coverage samples. A very efficient AA method.

 

Accelerated Jittered Sampling - Improving Anti-Aliased shadows
You guys must recognize this, you play a game, have 8xAA on and everything looks nice and dandy. Then you look at a shadow and notice it's all blocky and messed up. Here's where a new sampling method kicks in, it's called Accelerated Jittered Sampling. Now the geek explanation (and really I had to look this up) is this: Jittered Sampling is a stirred process in which values are sampled equally over a rectilinear subspace. The exact position of the respective sample in each sub rectangle is thereby varied randomly.

Take a look at the first example below (lower left image). You'll notice the weird blocky shadows. This is in 3DMark Vantage with AA levels turned up. So in layman's terms, what does it do then? Well, that banding is removed and replaced by noise. The result are much more smooth non-blocky shadows.

Let's have a peek at a scene again, where now Accelerated Jittered Sampling is applied:

Traditional                  

Accelerated Jittered Sampling

So there you go, to tackle this issue GF100 has Accelerated Jittering Sampling which improves the quality of AA shadows and sure, will likely also bring some additional AA performance.





35 pages « < 10 11 12 13 next »


Guru3D.com » Articles » GeForce GTX 470 & 480 review » Page 11

Related Articles
Gigabyte GeForce GTX 650 Ti Boost OC WindForce 2X review
In this article we review the Gigabyte GeForce GTX 650 Ti Boost OC WindForce 2X with that OC for a factory tweak and the Windforce indicating a silent yet powerful two fan cooling solution. The product is customized with a new PCB, cooling and a few tweaks, it has 2GB of memory with both that memory and the core base-clock slightly overclocked. An tasty product at an interesting price in the lower segment of the mainstream market.

ASUS GeForce GTX 670 DirectCU Mini review
In this article we review the ASUS GeForce GTX 670 DirectCU Mini edition, a compact performance graphics card designed primarily for small form factor PCs with mini ITX motherboards. The dual-slot card measures just 17cm and features the NVIDIA GTX 670 GPU. ASUS has re-engineered the DirectCU cooler to fit small form factor cases. While shorter, it introduces a copper vapor chamber placed directly on top of the GPU for faster heat spreading and dispersal with 20% lower temperatures than reference GTX 670.

MSI GeForce GTX 650 Ti BOOST OC review
In this article we review the MSI GeForce GTX 650 Ti BOOST OC edition review with that OC for a factory tweak. The product is customized with a new PCB, cooling and a few tweaks, it has 2GB of memory with both that memory and the core base-clock slightly overclocked. Overall an interesting product at an interesting price in the lower segment of the mainstream market.

EVGA GeForce GTX 650 Ti Boost SC edition review
In this article we review the EVGA GeForce GTX 650 Ti Boost SC edition review with that SC for superclocked. The product is fairly reference looking but does come with EVGA's own styled cooler, it has 2GB of memory with both that memory and the core baseclock slightly overclocked quite significant.

Follow Guru3D on Google+ - Facebook - YouTube - Twitter © 2013