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Guru3D.com » Review » GeForce 9800 GT vs GeForce 660 GTX review » Page 3

GeForce 9800 GT vs GeForce 660 GTX review

Posted by Hilbert Hagedoorn on: 09/19/2012 06:58 AM [ 46 comment(s) ]

Impressions and benchmarks
Tweet

 

 GeForce GTX 660

  • Level Upriver
  • DirectX 11 enabled
  • 8x Multi-sample Anti-aliasing
  • 16 Anisotropic filtering
  • All image quality settings enabled at maximum

I had doubts using this title as it is quite stringent on the settings but mind you that for the GTX 660 DX11 is actually enabled --- that's how much stronger today's cards really are.

 GeForce GTX 660

I wanted at least one modern game title in the benchmarks:

  • DX11
  • Very high Quality mode
  • in-game AA enabled
  • in-game AF enabled

You'll notice that the GTX 660 again is being treated unfair -- it runs in DX11. For this title though the frame buffer is becoming a rather big issue for the 9800 GT.

 GeForce GTX 660

3DMark Vantage also was gives a good indication of per card performance with that one single number/score.

 GeForce GTX 660

And the last title is being run in DX9 with 4xAA.  Again have a peek at the 1280x1024 resolution to be able to get a grasp of a more objective comparison. It's quite huge .. the performance difference that is.





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Guru3D.com » Articles » GeForce 9800 GT vs GeForce 660 GTX review » Page 3

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