eVGA GeForce GTX 280 HC16 Hydro Copper review
Posted by Hilbert Hagedoorn on: 09/24/2008 01:00 PM [ 0 comment(s) ]
Frontlines: Fuel of War
This is a game that's got a couple of big ambitions. The first is to provide a large-scale multiplayer experience along the lines of Battlefield: Modern Combat. That means in addition to running around on foot, you can jump in and control a variety of vehicles on the battlefield. However, it also wants to add what Battlefield sorely lacks, which is a compelling single-player experience. Perhaps the most impressive level is a completely war-torn cityscape that has gutted skyscrapers everywhere. Even more startling is that you can actually get into some of these towering husks, which gives you an incredibly high perch. While that might seem a bit unfair, keep in mind that there are many ways for other players to get at you, such as the remote-controlled air drones that can fly up and shred you with guns or rockets.
Frontlines: Fuel of War is a great title we recently added to our benchmark suite.
That's good performance, in-game everything possible image quality wise is maxed out. We seem to have a CPU limitation with the GTX 280 and faster cards though. Apparently it wants more than a 3.0 GHz / 1333 MHz FSB based dual-core processor.
Traditionally this is a game suited very well for NVIDIA graphics adapters.
3DMark Vantage (DirectX 10)
3DMark Vantage focuses on the two areas most critical to gaming performance: the CPU and the GPU. With the emergence of multi-package and multi-core configurations on both the CPU and GPU side, the performance scale of these areas has widened, and the visual and game-play effects made possible by these configurations are accordingly wide-ranging. This makes covering the entire spectrum of 3D gaming a difficult task. 3DMark Vantage solves this problem in three ways:
1. Isolate GPU and CPU performance benchmarking into separate tests,
2. Cover several visual and game-play effects and techniques in four different tests, and
3. Introduce visual quality presets to scale the graphics test load up through the highest-end hardware.
To this end, 3DMark Vantage has two GPU tests, each with a different emphasis on various visual techniques, and two CPU tests, which cover the two most common CPU-side tasks: Physics Simulation and AI. It also has four visual quality presets (Entry, Performance, High, and Extreme) available in the Advanced and Professional versions, which increase the graphics load successively for even more visual quality. Each preset will produce a separate, official 3DMark Score, tagged with the preset in question.
The graphics tests will have four quality presets available: Entry, Performance, High and Extreme. Each preset specifies a certain setting for the rendering options listed in section 5.6. The graphics load increases significantly from the lowest to the highest preset. The Performance preset is targeted for mid-range hardware with 256 MB of graphics memory. The Entry preset is targeted for integrated and low-end hardware with 128 MB of graphics memory. The higher presets require 512MB of graphics memory, and are targeted for high-end and multi-GPU systems.
3DMark Vantage is obviously fresh from the shelves. We show two scores, first the Vantage GPU score and the overall (default) 3Dmark06 score. Why don't we publish the Overall performance score for Vantage? Because we do not want the score influenced by PhysX features.
In this article we review the EVGA GeForce GTX 650 Ti Boost SC edition review with that SC for superclocked. The product is fairly reference looking but does come with EVGA's own styled cooler, it has 2GB of memory with both that memory and the core baseclock slightly overclocked quite significant.
EVGA GeForce GTX 660 SC review
We review the EVGA GeForce GTX 660 SC aka SuperClocked edition. as the name implies it is already factory overclocked for you with a 1046 MHz baseclock that can boost towards 1111 MHz.
EVGA GeForce GTX 660 Ti SC review
We have another GeForce GTX 660 Ti review for you today as we'll put the GeForce GTX 660 Ti from EVGA to the test, it's their factory clocked version, the GeForce GTX 660 Ti SuperClocked (SC) version.So it isn't hard to understand that the factory overclocked GeForce 660 Ti SKUs will run fairly close to the GeForce GTX 670 (reference clocked) and maybe Let's have a peek.
EVGA GeForce GTX 680 Classified with EVBOT review
We'll test the EVGA GeForce GTX 680 Classified today. A product that is 100% customized from PCB to cooling. Software voltage regulation works, but obviously as well is limited to that 1.175V. EVGA however does have an alternative for the Classified model as tested today, you can hook up a small piece of hardware to it called EVBot, which controls the voltages directly at hardware level, and thus bypassing the NVAPI software limitation. 1400 MHz, here we come.