Call of Duty World at War VGA graphics performance test
Posted by Hilbert Hagedoorn on: 11/09/2008 02:00 PM [ 0 comment(s) ]
Hardware and Software Used
Now we begin the benchmark portion of this article, but first let me show you our test system plus the software we used.
Mainboard
Intel X58
Processor
Core i7 965 XE
Graphics Cards
| Radeon 4870 X2 2048MB |
| Radeon 4870 1024MB |
| Radeon 4870 512MB |
| Radeon 4850 512MB |
| Radeon 4830 512MB |
| Radeon 3870 X2 1024MB |
| Radeon 3870 512MB |
| GeForce GTX 280 1024MB |
| GeForce GTX 260 896MB 216SP |
| GeForce 9800 GX2 1024MB |
| GeForce 9800 GTX+ 512MB |
| GeForce 8800 GTX 768MB |
| GeForce 8800 GTS 512MB |
| GeForce 9800 GT 512MB |
| GeForce 8800 GT 512MB |
| GeForce 9600 GT 512MB |
Memory
3072 MB (3x1024MB) DDR3 1333 MHz 9:9:9
Power Supply Unit
Enermax Galaxy 1000 Watt PSU (ASUS mainboard)
Monitor
Dell 3007WFP - up-to 2560x1600
OS related Software
Windows Vista 32-bit
DirectX 9/10 End User Runtime
ATI Catalyst Press 8.10 Far Cry 2 Hotfix driver
NVIDIA GeForce 180.43 / 180.44
Software benchmark suite
Call of Duty - World at War.
A word about "FPS"
What are we looking for in gaming performance wise? First off, obviously Guru3D tends to think that all games should be played at the best image quality (IQ) possible. There's a dilemma though, IQ often interferes with the performance of a graphics card. We measure this in FPS, the number of frames a graphics card can render per second, the higher it is the more fluently your game will display itself.
A game's frames per second (FPS) is a measured average of a series of tests. That test often is a time demo, a recorded part of the game which is a 1:1 representation of the actual game and its gameplay experience. After forcing the same image quality settings; this time-demo is then used for all graphics cards so that the actual measuring is as objective as can be.
|
Frames per second |
Gameplay |
|
<30 FPS |
very limited gameplay |
|
30-40 FPS |
average yet very playable |
|
40-60 FPS |
good gameplay |
|
>60 FPS |
best possible gameplay |
- So if a graphics card barely manages less than 30 FPS, then the game is not very playable, we want to avoid that at all cost.
- With 30 FPS up-to roughly 40 FPS you'll be very able to play the game with perhaps a tiny stutter at certain graphically intensive parts. Overall a very enjoyable experience. Match the best possible resolution to this result and you'll have the best possible rendering quality versus resolution, hey you want both of them to be as high as possible.
- When a graphics card is doing 60 FPS on average or higher then you can rest assured that the game will likely play extremely smoothly at every point in the game, turn on every possible in-game IQ setting.
- Over 100 FPS? You have either a MONSTER of graphics card or a very old game.
Call Of Duty Black Ops II VGA Graphics benchmark performance with 21 graphics cards. The new and massively popular Activision title is a great looking game. But how will it perform on a selection of different graphics cards ? This review will cover all these basics and then more.
Call of Duty Modern Warfare 2 VGA performance
Last week the long awaited sequel to Call of Duty Modern Warfare was released -- COD Modern Warfare 2 probably has been one of the biggest anticipated PC game titles this year. This is Guru3D.com we have a fetish for graphics cards and games, as such we took no less than twenty-three graphics configurations and put performance to the test. Over the next few pages a word or two about the game, some image quality comparisons and obviously a nice lengthy VGA chart ranging from monitor resolution 1280x1024 up-to 2560x1600 measured with and with out AA.
Call of Duty World at War VGA graphics performance test
Here we test 16 graphics cards on performance with Call of Duty 5: World at War. Over the next pages we'll compare some images quality settings in-between ATI and NVIDIA, look at a couple of screenshots and then head onwards towards our benchmark test.
Call of Duty 2 Review
Developer Infinity Ward obviously doesnt believe in small things, but rather aims towards grand scale of epic proportions. The first Call of Duty did this for the most part with some of the most immense battles and a scale and level of intensity never before witnessed on a PC. This has helped set the Call of Duty series above the rest of the crowded World War II genre. Now, Infinity Ward have released their sequel. Something much bigger, more refined and hopefully much better.
