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Guru3D.com » Review » Call of Duty World at War VGA graphics performance test » Page 5

Call of Duty World at War VGA graphics performance test

Posted by Hilbert Hagedoorn on: 11/09/2008 02:00 PM [ 0 comment(s) ]

5 - Test platform
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Hardware and Software Used

Now we begin the benchmark portion of this article, but first let me show you our test system plus the software we used.

Mainboard

Intel X58

Processor

Core i7 965 XE

Graphics Cards

Radeon 4870 X2 2048MB
Radeon 4870 1024MB
Radeon 4870 512MB
Radeon 4850 512MB
Radeon 4830 512MB
Radeon 3870 X2 1024MB
Radeon 3870 512MB
GeForce GTX 280 1024MB
GeForce GTX 260 896MB 216SP
GeForce 9800 GX2 1024MB
GeForce 9800 GTX+ 512MB
GeForce 8800 GTX 768MB
GeForce 8800 GTS 512MB
GeForce 9800 GT 512MB
GeForce 8800 GT 512MB
GeForce 9600 GT 512MB

Memory

3072 MB (3x1024MB) DDR3 1333 MHz 9:9:9
 

Power Supply Unit

Enermax Galaxy 1000 Watt PSU (ASUS mainboard)

Monitor

Dell 3007WFP - up-to 2560x1600

OS related Software

Windows Vista 32-bit
DirectX 9/10 End User Runtime
ATI Catalyst Press 8.10 Far Cry 2 Hotfix driver
NVIDIA GeForce 180.43 / 180.44

Software benchmark suite

Call of Duty - World at War.
 

A word about "FPS"

What are we looking for in gaming performance wise? First off, obviously Guru3D tends to think that all games should be played at the best image quality (IQ) possible. There's a dilemma though, IQ often interferes with the performance of a graphics card. We measure this in FPS, the number of frames a graphics card can render per second, the higher it is the more fluently your game will display itself.

A game's frames per second (FPS) is a measured average of a series of tests. That test often is a time demo, a recorded part of the game which is a 1:1 representation of the actual game and its gameplay experience. After forcing the same image quality settings; this time-demo is then used for all graphics cards so that the actual measuring is as objective as can be.

Frames per second

Gameplay

<30 FPS

very limited gameplay

30-40 FPS

average yet very playable

40-60 FPS

good gameplay

>60 FPS

best possible gameplay

  • So if a graphics card barely manages less than 30 FPS, then the game is not very playable, we want to avoid that at all cost.
  • With 30 FPS up-to roughly 40 FPS you'll be very able to play the game with perhaps a tiny stutter at certain graphically intensive parts. Overall a very enjoyable experience. Match the best possible resolution to this result and you'll have the best possible rendering quality versus resolution, hey you want both of them to be as high as possible.
  • When a graphics card is doing 60 FPS on average or higher then you can rest assured that the game will likely play extremely smoothly at every point in the game, turn on every possible in-game IQ setting.
  • Over 100 FPS? You have either a MONSTER of graphics card or a very old game.




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Guru3D.com » Articles » Call of Duty World at War VGA graphics performance test » Page 5

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