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Guru3D.com » Review » Call of Duty World at War VGA graphics performance test » Page 4

Call of Duty World at War VGA graphics performance test

Posted by Hilbert Hagedoorn on: 11/09/2008 02:00 PM [ 0 comment(s) ]

4 - Image Quality
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Call of Duty World at War PC VGA performance

This is one of the most intense levels where you just left the beach to get ambushed by the enemy. If you look at the scenery for a second, you can already understand the dynamics and complexity. Very exquisite. These are all real-time in-game screenshots by the way.

Call of Duty World at War PC VGA performance

This is actually the first level. Nice rendered water, dark surroundings, that moonlight casting a white blue colored environment. You literally get that feel being in the game instantly. The design team has done an excellent job with creating the right mood.

Call of Duty World at War PC VGA performance

Last screenshot, this is the level we'll benchmark in. It's called Blood and Iron. Here you get to drive a tank, we have chosen this level due to the complex geometry, vegetation, high polygon count and no doubt a decent set of shader. This level has the lowest framerate of all levels. Meaning, it's really rough on the graphics card, and since we seek the extreme, a perfect level for us to measure in.





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Guru3D.com » Articles » Call of Duty World at War VGA graphics performance test » Page 4

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