Call Of Duty Black Ops II VGA Graphics performance review



Posted by Hilbert Hagedoorn on: 11/13/2012 03:47 PM [ 25 comment(s) ]
Graphics (VGA) performance Recording Level and IQ settings
Before we begin with the graphics performance tests a little explanation. We use a time based measurement, since we can not record a time demo. In the 3rd level of the game we play the game for roughly one minute and follow a set/repeated path. In fact that level is more stringent on the GPU, harsh even, making it a great level to test in.
For all our graphics performance tests we apply the Quality settigns as discussed at 4xMSAA / FXAA with all graphics quality settings maxed out. We confirmed that DX11 is activated.
The twenty-threegraphics cards used are:
| GeForce 650 Ti |
| GeForce GTX 470 |
| GeForce GTX 560 Ti |
| GeForce GTX 480 |
| GeForce GTX 570 |
| GeForce GTX 580 |
| GeForce GTX 660 |
| GeForce GTX 660 Ti |
| GeForce GTX 670 |
| GeForce GTX 680 |
| GeForce GTX 690 |
| Radeon HD 7770 (GHz) |
| Radeon HD 6850 |
| Radeon HD 5850 |
| Radeon HD 6870 |
| Radeon HD 7850 |
| Radeon HD 6950 |
| Radeon HD 6970 |
| Radeon HD 6990 |
| Radeon HD 7870 (GHz) |
| Radeon HD 7950 Boost |
| Radeon HD 7970 |
| Radeon HD 7970 Boost |
Each card runs on the same PC with the same operating system clone. GeForce cards use the latest 310.54 Beta driver and for AMD Radeon graphics cards we used the latest 12.11 Beta build 7 driver with the latest available CAP for multi-GPU support.
Our test setup is based on Intel X58 (MSI Big bang XPower) with 6 GB of DDR3 ( Corsair 1600 MHz) memory. The processor is a Core i7 965 clocked at 3750 MHz. This system is an equivalent to a Core i7 2600 K processor, to the frame precisely actually. We use Windows 7 64-bit SP1 all patched up.
Let's head onwards to the next page where we'll look at the 1280x768 and 1600x1200 monitor resolution performance first.
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