Call of Duty 2 Review
Posted by Mike Sowerby on: 01/16/2006 08:00 AM [ 0 comment(s) ]
Other improvements include a revamped AI both on friendly and enemy sides. In general your team mates AI is excellent, managing to keep out of your way for the most part, advance forward when you need them too without charging off, and they even kill people, rather than just shooting at thin air. There were numerous occasions of high tension classically when running out of ammo, or a mistimed reload, when it looked like my days were numbered as a German soldier came charging towards me, only to be saved at the last second as a team mate pulls off a headshot and the German dramatically slumps at my feet as I wipe the sweat from my brow.
The enemy AI isnt too shoddy either, and acts as required. At closer range enemies will come lunging towards you, and at distance they take cover when met by a hail of bullets and grenades, generally acting as a unit. If you are too timid in your actions, they will keep pressing you back, pinning you into a corner. Sometimes you are forced to lunge forward against the flow of battle if you want to make any progress whatsoever. When losing ground, enemies will pull back. Both sides will shout orders or warnings to their comrades relating the realities of the battlefield to each other, which generally works well at increasing intensity and believability, all though there are some painfully repeated phrases, particularly by the British. The word potato-masher cringingly comes into mind here as does the phrase Jerry-rotter. Really, considering the amount of more dynamic phrases expressed by the AI in relation to situations and environment, its surprising that such repetition hadnt been ironed out almost to the point where its un-noticeable. Still, this is a minor blemish overall. In general the single player campaign is compelling and rewarding, with few low points.
The atmosphere and intensity of the game keep you glued to the keyboard, and pushing on to the next objective. Like COD though, it's not the longest game in the history of FPS', so it's recommended to play it on a harder difficulty level. By doing this, not only will the game last longer, but you will gain a truer gaming experience in terms of the life on a knifes edge feeling the game is meant to create knowing you are only one step (or bullet) away from deaths door.
Call Of Duty Black Ops II VGA Graphics benchmark performance with 21 graphics cards. The new and massively popular Activision title is a great looking game. But how will it perform on a selection of different graphics cards ? This review will cover all these basics and then more.
Call of Duty Modern Warfare 2 VGA performance
Last week the long awaited sequel to Call of Duty Modern Warfare was released -- COD Modern Warfare 2 probably has been one of the biggest anticipated PC game titles this year. This is Guru3D.com we have a fetish for graphics cards and games, as such we took no less than twenty-three graphics configurations and put performance to the test. Over the next few pages a word or two about the game, some image quality comparisons and obviously a nice lengthy VGA chart ranging from monitor resolution 1280x1024 up-to 2560x1600 measured with and with out AA.
Call of Duty World at War VGA graphics performance test
Here we test 16 graphics cards on performance with Call of Duty 5: World at War. Over the next pages we'll compare some images quality settings in-between ATI and NVIDIA, look at a couple of screenshots and then head onwards towards our benchmark test.
Call of Duty 2 Review
Developer Infinity Ward obviously doesnt believe in small things, but rather aims towards grand scale of epic proportions. The first Call of Duty did this for the most part with some of the most immense battles and a scale and level of intensity never before witnessed on a PC. This has helped set the Call of Duty series above the rest of the crowded World War II genre. Now, Infinity Ward have released their sequel. Something much bigger, more refined and hopefully much better.