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Guru3D.com » Review » Call of Duty 2 Review » Page 1

Call of Duty 2 Review - Page 1

Posted by Mike Sowerby on: 01/16/2006 08:00 AM [ 0 comment(s) ]

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Call of Duty 2 reviewCall of Duty 2 Review
Developer: Infinity Ward
Publisher: Activision

Test System Recommended System Specifications
Athlon 64 FX-55 @ 3GHz
2GB Crucial Ballistix
DFI LanParty UT NF4 SLI-DR
2x 7800GTX 512 SLI/2x 6800 Ultra SLI
Audigy 2 ZS Platinum Pro
Logitech Z680
64mb DirectX 9 compatible graphics card, Pentium IV or Athlon 1.4ghz CPU,
512mb RAM,
Windows 2000/XP, DirectX 9 compatible sound card.


An introduction

It is often the case that the small things in life are the most satisfying. For me, nothing beats a nice warm cup of tea at the end of a hard day for satisfaction. However, developer Infinity Ward obviously doesn’t believe in small things, but rather aims towards grand scale of epic proportions. The first Call of Duty did this for the most part with some of the most immense battles and a scale and level of intensity never before witnessed on a PC. This has helped set the Call of Duty series above the rest of the crowded World War II genre. Now, Infinity Ward have released their sequel. Something much bigger, more refined and hopefully much better, making my favoured cup of tea seem like a small pleasure than a real satisfaction, although there are some similarities, as CODII does have a tendency to make you feel warm and glow inside… once you’ve dodged the odd flying grenade and the constant barrage of bullets that is…

Copyright 2005 - Guru3D.com

But what about gameplay?

Picture the scene, it’s a damp wet and horrible day, the sea is rough, throwing you from side to side. You glance at your comrades, randomly throwing up, then there’s a thud, as your tin can of a landing craft hits the seabed… you look up… the cliffs bare down from above, but any thoughts of your impending doom are drowned out by the maelstrom of bullets, artillery and screams as your fellow soldiers throw themselves forward only to be propelled into the air by an exploding shell… Just as in Call of Duty, there are some real gems of gaming brilliance in Call of Duty II, which cause your senses to rush. From crawling along a Russian pipeline as the Germans below spray metal piercing bullets gloriously creating shafts of light, to the intensity of defending a desert outpost at night with the British army, kicking up clouds of dust and sand, and of course… the inevitable D-day landing in all its brutal glory… but this time it's different, following the fortunes of American Soldiers at the cliffs of Point du hoc with the seemingly impossible mission of silencing the German guns.

Copyright 2005 - Guru3D.com





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Developer Infinity Ward obviously doesn’t believe in small things, but rather aims towards grand scale of epic proportions. The first Call of Duty did this for the most part with some of the most immense battles and a scale and level of intensity never before witnessed on a PC. This has helped set the Call of Duty series above the rest of the crowded World War II genre. Now, Infinity Ward have released their sequel. Something much bigger, more refined and hopefully much better.

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