Windows Vista 32-bit DirectX 9/10 End User Runtime ATI Catalyst Press 8.9 NVIDIA GeForce 178.13
Software benchmark suite
Brothers in Arms: Hells Highway FRAPS 2.9.6
A word about "FPS"
What are we looking for in gaming performance wise? First off, obviously Guru3D tends to think that all games should be played at the best image quality (IQ) possible. There's a dilemma though, IQ often interferes with the performance of a graphics card. We measure this in FPS, the number of frames a graphics card can render per second, the higher it is the more fluently your game will display itself.
A game's frames per second (FPS) is a measured average of a series of tests. That test often is a time demo, a recorded part of the game which is a 1:1 representation of the actual game and its gameplay experience. After forcing the same image quality settings; this time-demo is then used for all graphics cards so that the actual measuring is as objective as can be.
Frames per second
very limited gameplay
average yet very playable
best possible gameplay
So if a graphics card barely manages less than 30 FPS, then the game is not very playable, we want to avoid that at all cost.
With 30 FPS up-to roughly 40 FPS you'll be very able to play the game with perhaps a tiny stutter at certain graphically intensive parts. Overall a very enjoyable experience. Match the best possible resolution to this result and you'll have the best possible rendering quality versus resolution, hey you want both of them to be as high as possible.
When a graphics card is doing 60 FPS on average or higher then you can rest assured that the game will likely play extremely smoothly at every point in the game, turn on every possible in-game IQ setting.
Over 100 FPS? You have either a MONSTER of graphics card or a very old game.
Brothers in Arms - Hells Highway VGA performance review A VGA gaming performance test on Brothers in Arms - Hells Highway. Hells Highway is based on the Unreal III engine which allows some pretty decent graphics but more importantly, it'll be playable for a very wide scope of graphics cards, which we'll show you.