BFG GeForce 9600 GT OCX and 8800 GT OCX review
Posted by Hilbert Hagedoorn on: 08/17/2008 01:00 PM [ 0 comment(s) ]
The BFG GeForce 9600 GT OCX
The GeForce 9600 GT products are based on a 64 shader processors based GPU, it comes with 512MB of GDDR3 memory, on a 256-bit memory bus. The 'default slash reference' core and memory speeds are 650MHz and 900MHz, respectively. For the real Guru's; the shader domain is clocked at 1625 MHz. The total memory bandwidth is 57.6GBs with a texture fill rate of 20.8 billion pixels per second.
The OCX version takes that up a pretty significant notch -- The Core frequency is clocked at 725 MHz, the shaders at 1850 and the memory at 972. That's overall quite a lot and should account for an additional 15% of performance.
The GPU, under the new codename G94 is a DirectX 10, OpenGL 2.1, Shader Model 4.0 product designed for PCI Express 2.0. It's fabricated at 65nm, though reportedly some 55nm versions have been spotted as well. The GPU has 505 Million transistors and as stated has 64 unified shader processors, binding to 16 ROPs.
The G94 GPU based cards can peak at 90 Watts power consumption and will therefore require a power supply with at least 400W and 26A on the entire 12V rail, it will also require a 6-pin PCI-Express connector as the card will surpass 75 Watts. Expect the BFG GeForce 9600 GT OCX to retail for rougly 125 USD, and as our tests will show .. that's a lot of value.
The 9600 features two dual-link HDCP enabled DVI-I outputs. Both HDMI and DVI support HDCP (High-bandwidth Digital Content Protection) which will be a requirement for protected content. In the long run; the card would support DisplayPort connectors fine as well, this obviously being board-partner dependant.
The card itself has a green reference based design, yet with ram heatsinks and a ZeroTHERM cooling solution, which is awesome. Let's have a peek at what BFG throws in the box in addition to the graphics card:
- GeForce 9600 GT OCX model
- Driver CD
- HDTV block (3-way RCA component)
- 6-pin to Molex power cable
- manual / quick install guide
- VGA->DVI dongle
BFG have worked their magic again and teamed up with the guys and gals from CoolLIT systems, a company designing sometimes awkward yet always interesting cooling products. As such BFG released two products based on CoolIT's cooling; here at Guru3D we will test and review the BFG GeForce GTX 295 H2OC (limited edition), that's a self-contained easy to install liquid cooling solution preinstalled onto the GeForce GTX 295 filled with coolant and everything; this kit has a 120mm fan, radiator, pump, graphics card cooling block, tubing and reservoir all ready to be inserted into the PC for some tender love and care in your gaming experience.
BFG GeForce GTX 295 H20 review (water cooling)
BFG is the first to bring a liquid-cooled GeForce GTX 295 to the market. As extravagant liquid cooling a GeForce GTX 295 really is, the end results in cooling performance, gaming performance and the incredible aesthetics a product like this offers is extraordinary. So in this article we'll chat a little about the GTX 295 technology, then have a look at BFG's bundle, a really extensive photo-shoot, look at performance with the hottest games available, overclock it until it nearly dies... and then sum it all up in our verdict.
BFG GeForce GTX 285 OCX review
We'll look at BFG finest GeForce GTX 285 offering. See, just like many of NVIDIA's board partners BFG offers the product in several flavors. The offer their regular OC edition, yet also OC+, OC2 and OCX editions. They've got quite a range. We'll explain the difference over the next few pages. Let us have a peek of what's under the hood of the BFG GeForce GTX 285 OCX.
BFG GeForce GTX 280 OCX review
OCX is short for 'Overclocking eXtreme' and it literally boils down to the fact that this is BFG's most high-end specced product in whatever the product range might be. Today we take the fastest NVIDIA graphics card available on the planet. The GeForce GTX 280. A 1400 million transistor counting piece of merchandise that raises the bar of single-GPU graphics processing.