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Guru3D.com » Review » ASUS Radeon HD 7970 Crossfire review » Page 18

ASUS Radeon HD 7970 Crossfire review

Posted by Hilbert Hagedoorn on: 01/08/2012 02:00 PM [ 0 comment(s) ]

DX11: Crysis 2 - High Res Textures
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DX11: Crysis 2 - High Res Textures

Crysis 2 then. With the recent DirectX 11 patch and that High Resolution Texture pack (download) we all know one thing, Crysis has become the best looking game to date. DirectX 11 hardware tessellation is the headline feature, but the Ultra Upgrade also introduces soft shadows with variable penumbra, improved water rendering, and particle motion blur and shadowing. Having been originally omitted from CryEngine 3, Parallax Occlusion Mapping has been reintroduced, as has full-resolution High Dynamic Range motion blur, making the game’s use of camera panning more detailed and defined. To improve performance further, hardware-based occlusion culling has been implemented, resulting in performance improvements from objects and scenery out of view not being rendered.

The test run apply is stringent, harsh and really only suited for high-end DX 11 class graphics cards of 2011 and 2012.

Radeon HD 7970 Crossfire

Crysis 2; we apply everything. Image quality settings:

  • DirectX 11
  • High Resolution Texture Pack
  • Ultra Quality settings
  • 4x AA
  • Level - Times Square (2 minute custom time demo)

We see that the Radeon HD 7970 immediately shows muscle, especially in Crossfire that really is very impressive. The cards makes 2560x1600 actually playable at an 70 FPS average.

Radeon HD 7970 Crossfire

And here's a comparative chart, more results will build up over time of course. A little less scaling at 1920x1200, CFX really shines in 2660x1600 or higher though.

Above, the time demo we use to measure game performance, this is a generic recording not specifically done with the graphics card solution tested in this article. This is the Times Square level.





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Guru3D.com » Articles » ASUS Radeon HD 7970 Crossfire review » Page 18

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