Guru3D.com
  • HOME
  • NEWS
    • Channels
    • Archive
    • Search
    • Submit
  • DOWNLOADS
    • New Downloads
    • Categories
    • Archive
    • Search
    • Submit
  • GAME REVIEWS
  • ARTICLES
    • Editorials
    • Guru3D VGA Charts
    • Rig of the Month
    • Join ROTM
    • PC Buyers Guide
    • Dated content
    • More Categories
  • HARDWARE REVIEWS
    • Videocards
    • Processors
    • Audio
    • Motherboards
    • Memory and Flash
    • SSD Storage
    • Chassis
    • Power Supply
    • Laptop and Mobile
    • Smartphone
    • Networking
    • Keyboard Mouse
    • Cooling
    • Knowledgebase
    • Search articles
    • More Categories
  • FORUMS
  • SEARCH
    • Search Articles
    • Search News
    • Search Files
  • NEWSLETTER
  • CONTACT

New Reviews
EVGA GeForce GTX 780 SC ACX review
Gigabyte GeForce GTX 780 WindForce 3x OC review
GeForce GTX 780 SLI and Multi monitor review
GeForce GTX 780 review
OCZ Vertex 450 SSD review
Gigabyte GeForce GTX 650 Ti Boost OC WindForce 2X review
MSI Radeon HD 7790 TurboDuo OC review
Metro Last Light VGA Graphics Benchmark performance test
Noctua NH-U12S and NH-U14S review
ASUS GeForce GTX 670 DirectCU Mini review

New Downloads
PrecisionX Download Version 4.2.0
GeForce 320.18 WHQL Driver Download
AMD Catalyst Application Profile Download 13.5 CAP1
MSI Afterburner 3.0.0 Beta 10 Download
PhysX System Software 9.13.0325 Download
GPU-Z Download 0.7.1
HWiNFO32 4.18 Download
HWiNFO64 4.18 Download
GeForce 320.14 BETA Driver Download
Nvidia Lifelike Human Face Rendering Tech Demo Download


New Forum Topics
by: alonbl Help 3770k OC'ing strange high tempsby: WhiteLightning Sony to Unveil PS3 Successor !!!by: lorikano Metro: Last Light Benchmarksby: Hilbert Hagedoorn Guru 3D SLI Users Guide (Part #2)by: CeeJay.dk SweetFX Shader Suite release and discussion thread #3by: putty LEAP Motion - Say goodbye to your mouse and keyboardby: RS-X 3D Mark 2011 Guru3d Recordsby: chukky-jr Updating Mobility Radeon HD 5650 Driversby: dreamslides D3DOverrider + Windows 8by: kens30 Sandy and Ivy bridge owners 24/7 clocks?


Online Users
There are currently 2791 user(s) online:
Agent-A01, airbud7, CalinTM, chanw4, D34thSkuLL, Ghosty, Google, Live Search, looniam, MSN, Phragmeister, Pill Monster, Yahoo


Guru3D.com » Review » ASUS GeForce GTX 660 DirectCU II TOP review » Page 5

ASUS GeForce GTX 660 DirectCU II TOP review

Posted by Hilbert Hagedoorn on: 09/14/2012 09:18 AM [ 1 comment(s) ]

The graphics architecture that is Kepler
Tweet

 

The graphics architecture that is Kepler

As you can understand, the massive memory partitions, bus-width and combination of GDDR5 memory (quad data rate) allow the GPU to work with a very high framebuffer bandwidth (effective). Let's again put most of the data in a chart to get an idea and better overview of changes:

Graphics card GeForce GTX
660
GeForce GTX
660 Ti
GeForce GTX
670
GeForce GTX 680 GeForce GTX 690
Fabrication node 28nm 28nm 28nm 28nm 28nm
Shader processors 960 1344 1344 1536 3072
Streaming Multiprocessors (SM) 5 7 7 8 16
Texture Units 80 112 112 128 128x2
ROP units 24 24 32 32 32x2
Graphics Clock (Core) 980/1033 MHz 915 / 980MHz 915 / 980MHz 1006/1058MHz 915/1019MHz
Shader Processor Clock 980/1033 MHz 915 / 980MHz 915 / 980MHz 1006/1058MHz 915/1019MHz
Memory Clock / Data rate MHz 1502 / 6008 MHz 1502 / 6008 MHz 1502 / 6008 MHz 1502 / 6008 MHz 1502 / 6008 MHz
Graphics memory 2048 MB 2048 MB 2048 MB 2048 MB 4096 MB
Memory interface 192-bit 192-bit 256-bit 256-bit 256-bit
Memory bandwidth 144 GB/s 144 GB/s 192 GB/s 192 GB/s 192 GB/s
Power connectors 1x6-pin PEG 2x6-pin PEG 2x6-pin PEG 2x6-pin PEG 2x8-pin PEG
Max board power (TDP) 140 Watts 150 Watts 170 Watts 170 Watts 300 Watts
Recommended Power supply 450 Watts 450 Watts 500 Watts 550 Watts 750 Watts
GPU Thermal Threshold 98 degrees C 98 degrees C 98 degrees C 98 degrees C 98 degrees C

So we talked about the core clocks, specifications and memory partitions. Obviously there's a lot more to talk through the GPU architecture for example. To understand a graphics processor you simply need to break it down into pieces to better understand it.  

Let's first look at the raw data that most of you can understand and grasp. This bit will be about the Kepler architecture, if you're not interested in g33k talk by all means please browse to the next page.

ASUS GTX 660

So above we see the GK106 block diagram that entails the Kepler architecture. Let's break it down into bits and pieces.

A fully operating GK106 will have:

  • 960 CUDA processors (Shader cores)
  • 192 CUDA core clusters (per SM).
  • 5 geometry units
  • 3 raster Units
  • 80 Texture Units
  • 24 ROP engines
  • 192-bit GDDR5 memory bus
  • DirectX 11.1

Above thus a fully operating GK106 as used on the GTX 660. So the more important thing to focus on are the SM (block of shader processors) clusters (or SMX as NVIDIA likes to call it for the GTX 660, which  has 192 Shader processors. That's radically different from Fermi, the GeForce GTX 580 for example had 32 shader processors per SM cluster. 960 : 192 = 5 Shader clusters (SMs). Let's blow up one such cluster:

GeForce GTX 680

Above the block diagram for a single Shader processor cluster, aka SM or SMX as NVIDIA now calls it. The SMX has quite a bit more bite in terms of shader, texture and geometry processing. 192 CUDA cores, that's six times the number of cores per SM opposed to Fermi. Now, at the end of the pipeline we run into the ROP (Raster Operation) engine and the GTX 660 again has 24 engines for features like pixel blending and AA, the GTX 660 Ti has 24 of these activated.

There's a total of 80 texture filtering units available for the GK106. The math is simple here, each SM has 16 texture units tied to it.

  • GeForce GTX 580 has 16 SMs X 4 Texture units = 64
  • GeForce GTX 660 Ti has 5 SMs X 16 Texture units = 80
  • GeForce GTX 660 Ti has 7 SMs X 16 Texture units = 112
  • GeForce GTX 670 has 7 SMs X 16 Texture units = 112
  • GeForce GTX 680 has 8 SMs X 16 Texture units = 128

Above the GK105 host interface - The Gigathread engine, three GPCs, three memory controllers, the ROP partitions, a 384 KB L2 cache. ROP partitions are nearby to the L2 cache, Each shader cluster then is tied to L1 and a shared L2 cache. Shading performance is going be increased quite bit, geometry performance will get a nice boost as well.





27 pages « < 4 5 6 7 next »


Guru3D.com » Articles » ASUS GeForce GTX 660 DirectCU II TOP review » Page 5

Related Articles
ASUS GeForce GTX 670 DirectCU Mini review
In this article we review the ASUS GeForce GTX 670 DirectCU Mini edition, a compact performance graphics card designed primarily for small form factor PCs with mini ITX motherboards. The dual-slot card measures just 17cm and features the NVIDIA GTX 670 GPU. ASUS has re-engineered the DirectCU cooler to fit small form factor cases. While shorter, it introduces a copper vapor chamber placed directly on top of the GPU for faster heat spreading and dispersal with 20% lower temperatures than reference GTX 670.

ASUS GeForce GTX 660 Ti DirectCU II TOP review
In this review we'll test the GeForce GTX 660 Ti DCUII TOP from ASUS, it's their all new GeForce GTX 660 TOP version and admittedly to date is one of the most impressive graphics cards in the 660 Ti range we have tested.

ASUS GeForce GTX 660 DirectCU II TOP review
We review the ASUS GeForce GTX 660 DirectCU II TOP edition. It's factory overclocked pretty high, is pimped out and custom cooled. let's go have a look shall we ?

ASUS GeForce GTX 670 DirectCU II TOP review
We review the ASUS GeForce GTX 670 DirectCU II TOP edition. The DirectCU II TOP editions come factory overclocked pretty intensely towards 1058 MHz on the GPU base clock and a whopping 1137 MHz on the boost frequency. Even with that factory overclock, the card remains completely silent. Check out this review.

Follow Guru3D on Google+ - Facebook - YouTube - Twitter © 2013