2033. Horrible Post-Apocalyptic world of 40000 people. They have been living in the metro of a big ex-USSR city Moscow, for 20 terrible years. Nuclear war destroyed their homeland. These people are the last representatives of mankind - the human cycle of evolution nears its end, new species (very ugly) appear on the surface of the Earth and deep inside the metro. Some people inside the metro still remember the happy years before THAT DAY and they still believe that one day they will return to the surface. Whats present is a very heavy psychological atmosphere: small children who will never see sky, old people who still remember the PAST times, and young men and women who fight for their world, for their children. Each station became a country, with its government, army, borders and many other things from the past. Firearms cartridges serve as currency. This small dying world is a precise copy of the past big world. Do these humans have a future, or are they doomed to extinction? Maybe answers can be found on the surface, or in deep secret military underground laboratories. Who knows?
Metro 2033 supports a number of advanced DX11 features with the latest generation of DX11 graphics cards. Users with DX11 cards will experience advanced Depth of Field effects as well as Full Tessellation on character models, revealed THQ.
Now we measure in DX11 mode only, it's a choice we made. Above some performance numbers based on the different image quality settings. The card surprizingly enough still has a rough time, but that goes for any graphics card really. Image quality settings are maxed out, we are in DX11 mode and have AAA anti-aliasing activated.
As stated -- we'll be using Metro 2033 for future tests and benchmarks of DirectX 11 titles. Above you can see the performance chart slowly building, a lot of cards are missing right now.
Please understand this clearly, typically in the end you guys will most likely select a lower (NORMAL or just HIGH) image quality mode in the game, which is perfectly playable. We opted these stringent settings so that we can use this software for a long time with future hardware as well. Moving forward, we'll be using this title as a DirectX 11 benchmark, meaning that previous generation (DX9/10) graphics cards will not (can not) be tested with this particular DX11 game. Then again 40+ frames per second on average in this title with these quality settings, man that does not suck.
ASUS ARES II review We test and review the ASUS ARES II as single card and in Crossfire today. The ARES 2 is a dual-GPU Radeon HD 7970 graphics card. Fully customized with 3rd party Liquid cooling. We test the product one one and three monitors in Eyefinity with the hottest games like Battlefield 3, Sleeping Dogs, Far Cry 3, Medal of Honor Warfighter, Hitman Absolution and many more.
ASUS ARES Review We test and review the worlds fastest single Graphics card. These uber-high-enthusiast targeted products are intended to create a lot of buzz and potentially have a lot of marketing value. But face fact is also that there is a small group of end-users actually really interested it in, regardless of price and deficits. So with this round of realizing something fun, extra ordinary and sure prices very steep ASUS went back to the drawing board. They came up with a dual-GPU design solution based off Radeon 5970, but an overall better design, new PCB, higher clock frequencies on GPUs and more memory (2GB per GPU). Then they threw improved voltage regulation management into the mix and added a new cooler with the weight of a small baby on top of the GPUs to deliver something really special.