Synthetic benchmarking: 3DMark 05 & 06 Business Edition
Literally millions and millions of benchmark results have been submitted to Futuremarks Online ResultBrowser database. It has become a point of great prestige to be the holder of the highest 3DMark score. A compelling, easy-to-use interface has made 3DMark very popular among game enthusiasts. Futuremarks latest benchmark series, 3DMark03 up-to 3DMark06, continues this tradition by providing a Microsoft DirectX 9 benchmark.
The introduction of DirectX 9 and new hardware shader technologies puts a lot of power in the hands of game developers. Increasingly realistic 3D games will be available over the next year and a half. The use of 3D graphics will become more accessible to other applications areas and even operating systems.
For your reference, the 3Dmark 05 and 06 results.
Gaming: S.T.A.L.K.E.R. - Shadow of Chernobyl
Shortly after another disaster in Chernobyl, the authorities surround the area with the Russian equivalent of the U.S. National Guard, and they begin to hear weird screams and rumblings coming from within. After a while though, most of them are returned to earlier posts. Curiosity gets the better of some people, so they sneak into the 30-kilometer area to do some good old-fashioned investigating. These people are called Stalkers, and they report back to the authorities with their findings.
The 3D engine shines in a few key areas, all crucial in shaping the game's atmosphere. It's got a huge draw distance, which leads to the palpable feeling that this is a big world. Lighting and shadowing are its other big strengths. For this benchmark we have the in-game settings at maximum (AA/AF enabled), Dynamic lighting was disabled as this feature is really for next-gen graphics cards performance wise.
Image Quality setting:
In-game Software Anti Aliasing enabled
16x anisotropic filtering
Dynamic lighting disabled
As stated we went for the games maximum quality settings, yet with static lighting. This will give us a very good overall framerate. IQ settings wise this is what 98% of you will be using. S.T.A.L.K.E.R. does not support hardware anti-aliasing, yet uses a software applied method which is enabled.
Again look at the 3850, even the 149 USD 256Mb model is up-to a third faster than the fastest GeForce 8600 model available.
AMD ATI Radeon HD 4870 1024MB review Today a test and review on the new AMD ATI Radeon HD 4870 1024MB. Obviously ATI is releasing a 1GB model to compete with the new Core 216 version of that GeForce GTX 260. The 4870 series really diggs that GDDR5 memory bandwidth, and what's the cheapest thing to do to gain some extra performance ? Increase the framebuffer volume. Now that by itself is not going to work miracles, yet in memory limited situations (loads of high quality textures, filtering and AA modes) it will help you here and there. And a little bit of extra bite is all the product needs to get beat that Core 216 card again.
AMD ATI Radeon HD 4850 Crossfire A review with Crossfire results as well, on the all new Radeon HD 4850 from Force3D and PowerColor. Definitely a review worth reading.
AMD ATI Radeon 3850 & 3870 review Today AMD will launch the Radeon 3000 series products, in specifically the Radeon HD 3850 and 3870. I'll give you a quick hint, these cards are roughly as fast a Radeon HD 2900 XT .. yet they are priced a very promising level; how does a price range of 149 to 249 USD sound ? See, performance wise a 149 USD Radeon HD 3850 will wipe the floor with the entire competitors GeForce 8500/8600 series easily and the 3870 will put up a great fight with the 8800 GTS. With new releases often also we can see a couple of new tricks. Today's announced products will see light of in the form of DirectX 10.1 support, the new UVD (video de/encoding) engine is now integrated opposed to the 2900 XT which didn't have it. Full PCI-Express 2.0 support, and a die-size based on 55nm to die for.