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Guru3D.com » Review » VGA Charts December 2009 » Page 8

VGA Charts December 2009

Posted by Hilbert Hagedoorn on: 12/01/2009 02:00 PM [ 0 comment(s) ]

VGA Charts - Brothers in Arms: Hells Highway (DX9)
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Brothers in Arms: Hell's Highway

Hell's Highway, another WWII shooter some might say. But in reality the setting of war is really just a vehicle for Gearbox to tell the storyline of a Band of Brothers led by you, Sergeant Matt Baker, as they deal with the madness and consequences of war. The game tells the story of Operation Market Garden in the country where yours truly lives, in the Netherlands (aka Holland). It's about the besieged journey from Eindhoven to Arnhem where tremendous battles were fought.

Exactly that road, Highway 69; the road from Eindhoven to Arnhem was later nicknamed: Hell's Highway.

One of the most impressive details is that the area of Operation Market Garden was completely reconstructed using historical documents and images. It's uncanny to see and experience the design of 1944 Holland. Even now in 2008 you can still see striking similarities from our country. Street signs, building structures, clothing and even the clinker bricks on the roads dispense a true authentic mood. This reviewer is Dutch, so what level would be more appropriate than one of the starting levels, in a field in the Netherlands, moving towards a large windmill ahead of us. Lots of geometry is to be found here, and in fact one of the more complex scenes to render for the GPU. Yes, welcome to Holland.

  • Texture Quality HIGH
  • Shadow Texture Quality HIGH
  • Shadow Detail HIGH
  • Vsync OFF

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  • VGA Charts - Brothers in Arms: Hells Highway (DX9)
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Guru3D.com » Articles » VGA Charts December 2009 » Page 8

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VGA Charts December 2009
The VGA charts will show you the baseline performance of products we have tested, and we'll add future results over time. This is revision December 2009

VGA Charts December 2008
The VGA charts will show you the baseline performance of products we have tested, and we'll add future results over time. This is revision December 2008

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