Heat levels | Noise levels
Graphics card cooler performance examined
Let's have a look at the temperatures the reference based custom cooler offers.
We now fire off a hefty shader application at the GPU and start monitoring temperature behavior as it would be when you are gaming intensely and continuously, we literally stress the GPUs 100% here, as you can see in the graph.
Below an overview of peak / maximum measured temperatures in comparison with other cards. These temperatures with your average game will typically be lower.
At IDLE one, two and three cards in CrossfireX will have a 45 Degrees C temperature on average. Once we setup Crossfire and add more cards we see very different behavior. We note down the highest temperature of hottest GPUs. All remain under control, though make sure you have plenty airflow inside your system to ventilate hot air.
Noise Levels coming from the graphics card
When graphics cards produce a lot of heat, usually that heat needs to be transported away from the hot core as fast as possible. Often you'll see massive active fan solutions that can indeed get rid of the heat, yet all the fans these days make the PC a noisy son of a gun. I'm doing a little try out today with noise monitoring, so basically the test we do is extremely subjective. We bought a certified dBA meter and will start measuring how many dBA originate from the PC. Why is this subjective you ask? Well, there is always noise in the background, from the streets, from the HD, PSU fan etc etc, so this is by a mile or two an imprecise measurement. You could only achieve objective measurement in a sound test chamber.
The human hearing system has different sensitivities at different frequencies. This means that the perception of noise is not at all equal at every frequency. Noise with significant measured levels (in dB) at high or low frequencies will not be as annoying as it would be when its energy is concentrated in the middle frequencies. In other words, the measured noise levels in dB will not reflect the actual human perception of the loudness of the noise. That's why we measure the dBA level. A specific circuit is added to the sound level meter to correct its reading in regard to this concept. This reading is the noise level in dBA. The letter A is added to indicate the correction that was made in the measurement. Frequencies below 1kHz and above 6kHz are attenuated, whereas frequencies between 1kHz and 6kHz are amplified by the A weighting.
TYPICAL SOUND LEVELS | ||
Jet takeoff (200 feet) | 120 dBA | |
Construction Site | 110 dBA | Intolerable |
Shout (5 feet) | 100 dBA | |
Heavy truck (50 feet) | 90 dBA | Very noisy |
Urban street | 80 dBA | |
Automobile interior | 70 dBA | Noisy |
Normal conversation (3 feet) | 60 dBA | |
Office, classroom | 50 dBA | Moderate |
Living room | 40 dBA | |
Bedroom at night | 30 dBA | Quiet |
Broadcast studio | 20 dBA | |
Rustling leaves | 10 dBA | Barely audible |
There's a lot of differences in measurements amongst websites. Some even place the DBa meter 10cm away from the card. Considering that's not where you ear is located, we do it our way.
For each dBA test we close the PC/chassis and move the dBA gun 75 cm away from the PC. Roughly the same proximity you'll have a PC in a real-world situation.
There's no doubt, the single slot solutions are quite noisy. And when we accumulate a lot of them, then the DBa levels tend to get really high. In IDLE with one card we measure roughly 40 DBa with 42 DBa when three cards installed.
Once we stress the GPUs then with one card installed we measure 46 DBa, two cards 48 DBa, three cards peaked to 50 DBa and four cards roughly 52 DBa. That's a sincere heap of noise to sit next to.