Palit GeForce GTX 650 Ti Boost OC edition review

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DX11: Battlefield 3

DX11: Battlefield 3

One of the biggest game releases of 2011 was Battlefield 3, a combat immersive game that blew us from our socks. We'll take this title and have a look at DX11 performance with the newest graphics cards.

With the plot set in 2014, SSgt Blackburn leads a five-man squad on a mission to locate, find and safely return a US squad investigating a possible chemical weapons site, whose last known position was a market controlled by a hostile militia called the PLR. Blackburn and his squad is later sent to Tehran to apprehend a high-value target named Al-Bashir. While investigating an underground vault in a local bank, Blackburn and his team learn that the PLR had access to Russian portable nuclear devices, and that two of the devices are missing.

We use a run that is located in the Operation Swordbreaker level, have a peek where we are recording:


Above the level we use to measure game performance. This is the operation SwordBreaker level- a generic recording, not specific to this graphics card.

Our Battlefield 3 DirectX 11 benchmark run, here we are in DX11 mode with Ultra settings. This is the Operation Swordbreaker level where there is a good balance in-between graphics card GPU load and processor utilization, making this an excellent level to test GPU performance in. There will be levels that are a tiny bit more stringent, there will be levels and sections way more easy. We think this level is the best representation of the game engine though.

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Our test run has enabled:

  • DX11
  • Ultra mode
  • 4x MSAA enabled
  • 16x AF enabled
  • HBAO enabled
  • Level: Operation Swordbreaker

We test at Ultra quality mode as policy. Again we hover at the 40 FPS range ay 1920x1200, that's just great.

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