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Guru3D.com » Review » Geforce GTX 680 review » Page 21

Geforce GTX 680 review - DX11: Battlefield 3

by Hilbert Hagedoorn on: 03/21/2012 02:00 PM [ ] 0 comment(s)

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DX11: Battlefield 3

One of the biggest game releases of 2011 was Battlefield 3, a combat immersive game that blew us from our socks. We'll take this title and have a look at DX11 performance with the newest graphics cards.

With the plot set in 2014, SSgt Blackburn leads a five-man squad on a mission to locate, find and safely return a US squad investigating a possible chemical weapons site, whose last known position was a market controlled by a hostile militia called the PLR. Blackburn and his squad is later sent to Tehran to apprehend a high-value target named Al-Bashir. While investigating an underground vault in a local bank, Blackburn and his team learn that the PLR had access to Russian portable nuclear devices, and that two of the devices are missing.

GeForce GTX 680

All test runs have enabled:

  • DX11
  • Ultra mode
  • 4x MSAA enabled
  • 16x AF enabled
  • HBAO enabled
  • Level: Operation Swordbreaker

GeForce GTX 680

We test at Ultra quality mode, should your graphics card have sever issues running in this configuration, by all means select a lower quality level or disable MSAA, 4xA MSAA will cost you almost a third to half your framerate. The chart above, shows various cards in 1920x1200.

The GTX 680 again is on top of the charts when it comes to single GPU solutions. Quite impressive.

We use a run that is located in the Operation Swordbreaker level, have a peek where we are recording:


Above the level we use to measure game performance. This is the operation SwordBreaker level- a generic recording, not specific to this graphics card.

Our  Battlefield 3 DirectX 11 benchmark run, here we are in DX11 mode with Ultra settings. This is the Operation Swordbreaker level where there is a good balance in-between graphics card GPU load and processor utilization, making this an excellent level to test GPU performance in. There will be levels that are a tiny bit more stringent, there will be levels and sections way more easy. We think this level is the best representation of the game engine though.




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