GeForce GTX 680 3-way SLI review

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DX11: Battlefield Bad Company 2

 

DX11: Battlefield Bad Company 2

Battlefield 2 - The plot follows the four soldiers of Bad Company as they track down a "new" super weapon in development by Russian forces. You might not immediately get that this game is about Bad Company, as the intro mission starts off with a World War II raid, but it all links together in the end.

GeForce GTX 680 3-way SLI

We opt to test DX11 solely for this title as we want to look at the most modern performance and image quality. DX11 wise we get as extras softened dynamic shadows and shader based performance improvements. A great game to play, a great game image quality wise. We raise the bar, image quality settings wise:

  • Level: Upriver
  • DirectX 11 enabled
  • 8x Multi-sample Anti-aliasing
  • 16x Anisotropic Filtering
  • All image quality settings enabled at maximum

As you can see, we have some fairly nice scaling going on there. Not so much at 1920x1200 or lower though:

GeForce GTX 680 3-way SLI

At the base 1920x1200 resolution however it's just not worth a third card. Above, we see performance scaling of this game with a variety of DX11 cards with 8xAA and 16xAF at 1920x1200.

GeForce GTX 680 3-way SLI

Once we compare again in-between the regular test platform and the new X79 / Core i7 3960X @ 4600 MHz we do see performance differences. But certainly not huge. Up-to 1920x1200 we are bottlenecked by either a framerate cap at 200 FPS or the processor.

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