GeForce GTX 670 2 and 3-way SLI review

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DX10: Anno 1404 - Dawn of Discovery

 

DX10: Anno 1404 - Dawn of Discovery

I have been playing this excellent RTS, ever since the first Anno in the series was launched many years ago. Heck, I had a ton of fun with the original game series like Anno 1602 and 1701. If you're unfamiliar with the Anno series of games, they have all been (1404 is the 3rd sequel) colony-builders that take place in vast archipelagos filled with pirates, natives, treasures, and rival colonies. Typically, players start with a single ship packed with essential goods with which they colonize a single island, and then need to expand their realm.

With the same principles and philosophy yet more trading dynamics in-game, this series changed a little. Next to that the graphics engine had an overhaul allowing a DX10 code path, brushing up and speeding up things here and there while pertaining really nice image quality.

GeForce GTX 670 SLI

For our test with Anno 1404 we:

  • enable everything 
  • enable the highest possible image quality settings
  • use DirectX 10 mode
  • have 4x Anti-Aliasing enabled
  • used campaign build mode and have built three islands with extensively sized cities

As you can see we are getting CPU limited in this title. Even at 1920x1200 2-way SLI scaling is a little so-s0. Once you hit 2560x1600 as monitor resolution, that's where the GPU kicks back in and shows big-time 2-way SLI scaling. 3-way however remains very average.

GeForce GTX 670 SLI

Massive CPU limitation, you do need to wonder if 3-way SLI would be a viable alternative at 1920x1200. Even when we increase processor power extensively:

GeForce GTX 670 SLI

And again a multi-GPU overview ay 1920x1200. Dual-GPU SLI works out best for NVIDIA only.

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